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[[File:Greater-rift-completion27.jpg|thumb|250px|Greater Rift Complete banner.]]
Greater Rifts (GRs or GRifts), initially known as '''Tiered Rifts''') are a higher level special timed type of [[Nephalem Rift]], added in [[Patch 2.1]]and modified repeatedly since then. Grifts are designed to provide an [[end game]] play mode with progressively increasing difficultly, and plus rewards to match. They are Diablo 3's ladder challenge, with Realm-wide rankings recording the best times for every class and 2-4 player parties.
* No loot or gold drops in Grifts, and there are no chests and very few destructibles.
* There is no maximum level Grift, as the monster hit points, damage, etc, scale up infinitely with higher GRs. Monster exp also increases with the GRift, and farming high level grifts is worth vastly more experience than playing on even Torment 10. (Especially in multiplayer parties.)* Respecs and gear changes are not permitted during a Grift, though Paragon Points can be reallocated. (In early PTR testing players could return to town and change gear, but this is no longer permitted.)* Greater Rifts are found only in [[Adventure Mode]] and as such are only in [[Reaper of Souls]] or the console [[Ultimate Evil Edition]].
[[File:Keystone-of-trials1.jpg|thumb|320px|Enter the [[Realm of Trials]] to earn higher level [[GRK]]s.]]
Greater Rifts do not use usual the standard Diablo 3 [[difficulty]] systemand the difficulty of a game has no effect on the difficulty of the Grift. GRs are numbered from 1-100 in ascending difficulty, and as players clear rifts they will Characters earn Greater Rift Keys (GRKs) the right to enter higher level Greater Riftsby completing Rifts within fifteen minutes -- faster clears will allow players to select a Grift of more than one level higher.
It's impossible to directly compare difficulty levels<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13271628029 Greater Rift Difficulty] - Blizzard CM, 04/06/14</ref> due to vagaries in monster spawn and density, but the approximate levels agreed upon were initially estimated by PTR testers are:<ref>[http://www.reddit.com/r/Diablo/comments/2942zw/ptr_early_greater_rift_tips/ Greater Rift early feedback] - Sidereel via Reddit, 27/06/2014</ref> <ref>[https://www.youtube.com/watch?v=BoN3B3T7ES4 Greater Rift playthrough video] - ZiggyD gaming stream, 27/06/2014</ref>and later confirmed by the developers and displayed on the GR selection screen.
* Greater Rift Level 1 = [[Hard]]
* Greater Rift Level 4 = [[Expert]]
* Greater Rift Level 22 = [[Torment 5]]
* Greater Rift Level 25 = [[Torment 6]]
* Greater Rift Level 2530 = [[Torment 7]] (Torment 7-10 added in [[Patch 2.4]].)* Greater Rift Level 35 = [[Torment 8]]* Greater Rift Level 40 = [[Torment 9]]* Greater Rift Level 45 = [[Torment 10]]* Greater Rift Level 46+ = Harder higher than Torment 10. ** Presumably the same rate of scaling continues, and harderthus if there were Torments higher than 10, they would be roughly GR50 = Torment 11, GR55 = Torment 12, etc, with GR100 = Torment 21.
GR30 was about the limit for a very well-equipped (softcore) character entering the Patch 2.1 testing on the PTR. Shortly after Patch 2.1 players with improved gear began to clear up through GR35 routinely, with the first groups into the low 40s. As gear and strategy improvesimproved, higher and higher levels are were reached, with 54 being the maximum as of November 21st 2014in each subsequent patch. Early in Patch 2.1, Demon Hunters were considerably stronger than other classes thanks 5 in early 2016 brought the first groups to their Sentries acting as the best "pets" and dealing non-stop damage. A fan-tabulated survey of the average clear times for the top 1000 ranked players showed approximately:<ref name=preview>GR100[http://diablowww.incgamersdiabloii.comnet/blog/comments/greaterplayers-riftsmashing-leaderboardspast-show-diablo-3-clagreatergreater-rift-leaderboards100-showin-diablopatch-32-class-imbalance Greater Rift top 1000 best times averaged4] - Diablo(Some players had hit GR100 in early Patch 2.IncGamers1 PTR testing, but only by using various item exploits that were soon patched out.com, 09/09/2014</ref> * Demon Hunters: GR 38* Wizards: GR 36* Barbs/Monks/Crusaders/Witch Doctors: GR 33)
==Accessing Greater Rifts==
[[File:Progress-orbs1.jpg|thumb|300px|Progress Orbs boost completion speed.]]
The series of steps to enter Greater Rifts:has been greatly simplified in patches since the feature launched. Patch 2.4 removed the deeply unpopular [[Realm of Trials]] and the ranks on Greater Rift keys. As of Patch 2.5, characters need merely find a Greater Rift Key from a Rift Guardian and they can use it to enter a Greater Rift, selecting a GR level based on their highest GRift previously cleared.
==Progress Bar and Rift Speed==
The progress bar in a Greater Rift is electric purple in color, and adds with the progress compared to an extra hourglass icon showing how far above (or below ) the bar, showing the progression of player is compared to the 15m timer15 minute time limit. The initial design did not incorporate the bright purple coloration, and can be seen in the images here.
[[File:Greater-rift-progress-bar2.JPG|left|thumb|200px|Ahead of the progress time.]]
[[File:Grift-progress-bar1sml.JPG|right|thumb|200px|Behind the progress time.]]
When players are battling through a Rift that's just at the limit of their killing power, they will often see their progress dropping drop behind, or moving slightly ahead of the timer barwhen killing trash mobs, depending on and then jump ahead when they kill the monster density more valuable Elites and claim their relative speedProgress Orbs. Since the Rift Guardian appears last and has very high hit points, players must be some distance ahead of the end time on the progress bar to have time to finish the Guardian as well, and most Rifts "fail" while players are locked in fevered battle with the GRG. (Guardian hit points were greatly reduced in Patch 2.4, since players without good single target damage were often spending as long fighting the Guardian as clearing the entire rest of the Grift.) As of Patch 2.4, players must complete the Rift and kill the Guardian within 15m in order for [[Urshi]] to give them the option of upgrading their Legendary Gems. Completions at 15m or longer do not offer any reward from Urshi, though the Greater Rift Guardian still drops items and materials as normal. ==Rewards== [[File:Grg-drop1-lrg.jpg|thumb|350px|Typical Guardian drop.]]All gold and item rewards in Greater Rifts are granted by the [[Greater Rift Guardian]] who does not spawn until the progress bar reaches 100%. (Even if players run well past the 15 minute timer, the Grift must still be cleared to 100% before the Guardian will appear.) Greater Rift Guardians drop the best quality loot in the game, and players moving into higher Grifts ("higher" varies between patches and continually increases due to power creep) will generally see 3-6 legendary items per Guardian, plus stacks of materials and gold. Grift Guardians are always good kills though, and even the lowest level Greater Rift Guardians have good odds to drop at least 1 or 2 legendary items. Also, even GR1 Guardians can drop the special class set items that normally do not spawn below Torment 1 (equivalent to GR10.) No gold or items drop from normal monsters or Elites in Grifts, and there are no chests or clickables (loose floor tiles, dead bodies, armor/weapon racks, etc) and very few destructibles in Grifts. (This functions to present the Grift as a fast killing challenge, and also removes the powerful buffs from some items that trigger from gold pickup, opening chests, etc.) Monster award Progress on the Bar, and Elites drop purple Progress Orbs worth about 1% Progress. The item rewards come only from the Greater Rift Guardian. The real reward most players play Greater Rifts for, aside from huge experience gains, is the opportunity to upgrade Legendary Gems via [[Urshi]], who appears only after the Greater Rift Guardian has been defeated. ===Experience=== Greater Rifts are potentially a huge source of experience. Monsters killed on GR46 are worth more experience than kills on Torment 10 (equivalent to GR45) and monster experience value skyrockets as players move up into much higher Grifts. Orek awards a substantial experience and gold reward for players who complete a Rift within 15 minutes. This value is shown in a pop up window that appears after completing the Grift. ==Grift Evolution== The initial Greater Rift system made it cumbersome to play up to the appropriate difficulty of Greater Rift. In those days all Greater Rift keys had a GR#, and players needed a Grift key of the correct number to enter that level of GRift. However, players could only find GR1 keys from Rift Guardians, and thus had to enter Greater Rift level 1, which was equivalent to Easy. Any player with decent equipment would thus zoom through the entire GR1 in just a couple of minutes, upgrade the key the maximum possible 10 levels, to GR11, and repeat. Well-geared players were soon progressing something like GR1 > GR11 > GR21 > GR28 > GR34, etc, before they reached a Grift level that would challenge them at their highest level of performance. This could be very frustrating for players who wanted to push their best score, but had to play through numerous very easy, and then a series of slightly higher GRifts just to get back to a chance at their new high score. ===Realm of Trials=== To fix the annoying requirement that players work each GRK up from rank 1, Blizzard introduced the Realm of Trials in Patch 2.3. At that point the overall sequence of events went something like this: # Find a [[Keystone of Trials]], which can be dropped by any Nephalem Rift Guardian on Torment 1 or higher.# Use the Keystone of Trials at the Nephalem Obelisk in town to enter the [[Realm of Trials]].## In the Trial fight waves of enemies, killing as many as possible to earn a higher level [[Greater Rift Key]].# Use your Greater Rift Key to open a Greater Rift of that level.# Clear the Grift and kill the Guardian within 15m to earn the option of upgrading to a higher level Grift Key.# GRKs are upgraded via [[Urshi]], and a higher level GRK will be created based on how fast the rift was cleared. ## If players chose not to upgrade their Grift Key, they could instead take 3 chances to upgrade a Legendary Gem.# Use the new GRK to enter a Grift of that level, and repeat until you can not finish a Grift in time. The new addition in Patch 2.3 was the Realm of Trails. This was a sort of "tower defense" style mini-game where players entered a small static area and fought off endless "waves" of enemies, of increasing difficulty/hit points, until they failed by not entirely clearing a wave within the 20 second time limit.
* Farm Torment 6 Nephalem Rift for guaranteed Greater Rift Key drop.
* Use GRK to enter Realm of Trials.
* Defeat up to Wave 44, earning a GRK40.
* Enter GR40, defeat it in 7 minutes, upgrade to a GR45 key.
* Enter GR45, defeat it in 10 minutes, upgrade to a GR47 key.
* Enter GR47, defeat it in 12 minutes, upgrade to a GR48 key.
* Enter GR48, defeat it in 13 minutes, upgrade to a GR49 key.
* Enter GR49, defeat it in 15:22, too late!
** Curse a lot while upgrading Legendary Gems.
[[File:Grift-selector-ptr230.jpg|thumb|300px|Greater Rift level selector added in Patch 2.3.]]
That's a hypothetical scenario, but you can see the player spent upwards of an hour of play time without even getting a chance to push for their highest possible GRift level, which was their objective from the start. Sure, they would have earned good experience and some legendary item drops from the Rift Guardians, but it was a lot of hoops to leap through to just get back to your highest GR level. And often not even that far.
Thus while the Realm of Trials system provided high level Grift keys much more quickly than forcing players to play through all the Grifts starting at GR1, most players found Realms an unwanted and time-consuming middle step between them and the GRifts they wanted to play.
It was therefore a big fan favorite when Blizzard removed the Realm of Trials in Patch 2.4, replacing it with a system where players simply found non-numbered Greater Rift keys from Nephalem Guardians, and used those to enter any level Greater Rift they had earned the right to enter. Higher levels were unlocked by defeating new record highs, and the values were saved account-wide, rather than being tied to any specific character.
In those days, players who completed a Rift with less than 4:30 to spare could only upgrade their GRK by 1 level. This was exploited by players who wanted to get their Legendary Gems quickly (plus receive big legendary drops from GR Guardians). Thus at the start of Seasons, players would run Nephalem Rifts until they found 1 GR Key, and then head to Greater Rift level 1, which they would intentionally not finish any faster than 11:30. This would grant them a GRK 2, which they could then also "slow roll" by not finishing before 11:30, earning a GRK 3, and so on.
==Greater Rift Reveal==
===Greater Rift Leaderboards===
The top characters and teams 2-4 player parties during each [[Season]] will be (and non-seasonal characters in the "Era" leaderboards) are ranked on realm-wide Leaderboards, giving bragging rights and [[epeen]] to the most dedicated players.<ref name=Blizzard's initial preview/>described Leaderboards as such:
<blue><font color="#FFFFFF">Greater Rift Leaderboards</font>
File:Greater-rift-death1.jpg|Death in a Rift = no restart at corpse.
File:Grift-exit-obelisk1.jpg|Exit obelisks do exist in Greater Rifts.
File:Grift-selector-ptr230.jpg|Selecting a Greater Rift level in Patch 2.3 PTR.
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