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Greyhollow Island

4,491 bytes added, 09:19, 22 January 2016
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Miles off the coast of Westmarch lies an [[File:Greyhollow-island that many believe to be little more than legend-1. Cut off from the rest jpg|thumb|400px|Entrance waypoint of Sanctuary’s developed civilizations, '''Greyhollow'' Island.]]Greyhollow Island is a new zone that was once the center of a grand empireadded to Diablo III in Patch 2. Often times4, such isolated societies grow and advance at incredible ratesJanuary 2016. It it an outdoor area, and Greyhollow was no differentset in the northern forests with dense groves of evergreen trees. Its citizens devoted their cause to a mysterious and, as The "island" nature of the zone is often the case expressed in Sanctuary, completely evil being. For reasons still unknown rocky cliffs and occasional views down to this daya turbulent ocean, this unimaginably advanced society collapsed, leaving ruin, chaosincluding rotting piers and narrow, haphazardly-constructed bridges over gorges and a lingering curse behindfjords.
There are no "new" monsters in Greyhollow Island, but all the existing enemies seen there are reskinned or modified in various ways, giving them an appropriately wild, savage, icy northern feel. They are almost entirely non-humanoid enemies, including wolves, savage trees, wickermen, giant insects, yetis, and other examples of nature run amok.
Greyhollow Island is an area reached via the waypoint map in Act III, and it is seen only in [[Adventure Mode]], not in the Campaign Mode. The tileset can also be seen randomized in Nephalem and Greater Rifts, where it is usually a largish area with fairly high monster density.
[[File:Greyhollow-island.jpg|right|thumb|250px|Greyhollow Island]]
=Game Mode=Lore==
Greyhollow Island only appears Blizzard spun lore and shared creative notes about this area in a Patch 2.4 preview article posted in early January, 2016.[[Adventure Mode]http://us.battle.net/d3/en/blog/19987607/patch-240-preview-greyhollow-island-12-11-2015]  <blue><font color="#FFFFFF">What's Lost Should Stay Lost</font> Miles off the coast of Westmarch lies an island that many believe to be little more than legend. Cut off from the rest of Sanctuary’s developed civilizations, Greyhollow was once the center of a grand empire. Often times, such isolated societies grow and advance at incredible rates, and Greyhollow was no different. Its citizens devoted their cause to a mysterious and does not tie , as is often the case in with Sanctuary, completely evil being. For reasons still unknown to this day, this unimaginably advanced society collapsed, leaving ruin, chaos, and a lingering curse behind. Over the years, inquisitive adventurers would catch glimpses of this land off in the distance, though many presumed it to be an illusion, perhaps even a trap devised by the many evils that inhabit the world. Those who found their curiosity insatiable attempted to travel to and explore the existing Diablo III storyland, dreaming of notoriety or wealth. Instead, each journey ended in tragedy, as those foolish enough to pursue this myth were never to be seen again.</blue> <gallery>File:Greyhollow-island-concept1.jpg|Concept art.File:Greyhollow-island-concept2.jpg|Concept art.</gallery>  ==The Making Of...== Blizzard also shared some details on their design goals for Greyhollow Island. Seven [[http://us.battle.net/d3/en/blog/19987607/patch-240-preview-greyhollow-island-12-11-2015] <blue><font color="#FFFFFF">Making the Mystery - Breathing Life into Greyhollow</font> The enigma behind the events]] will help of Greyhollow Island took careful crafting, and several themes were at play. There’s an overall creepy ambiance to this thoroughly supernatural slice of nature, and we wanted to make sure that vibe was prevalent in each aspect of the zone, extending from art and visuals to gameplay and creature design. Putting this island forest together came quickly and fiercely, as our artists and designers were so eager to breathe reality into this zone that ideation and conception were completed more organically than traditionally. This means that few sketches or style guides were needed; Greyhollow was so clear and composed that story unfoldit took little effort to jump straight into producing its components in our tools. There will be exclusive  It became clear that to deliver the man-versus-nature feeling, it was necessary to avoid as many humanoid creatures as possible. Senior Game Designer Joe Shely explains this conscious decision in a succinct way: “Greyhollow Island is about being alone in the woods at night. It’s an untamed island filled with natural and supernatural dangers.” The monsters of the island reflect this, with natural enemies like the Primeval Hunter and Glowing Death to the more fantastical Hive Mother and Silverback. Inspiration for the zone came from a variety of places, but Technical Artist Neal Wojahn’s personal experience of the Pacific Northwest played a key role in bringing the deadly marine elements to bear. Born and bounties raised in the region, Neal recalls a section of coastline called “The Graveyard of the Pacific,” an area tooknown for a higher number of shipwrecks than anywhere else in the ocean. “Greyhollow is supposed to be set in a similarly treacherous area. As a child, I have vivid memories of driving with my family to the Oregon coast and seeing shipwrecks sinking out into the sand, being beaten by the grey fury of nature.” These notes are visible all over Greyhollow Island, and it takes only a moment of observing the crash of the waves or churn of the ocean to feel the raw power of the elements that the team wished to convey.</blue>   ==Gallery== Images of Greyhollow Island. <gallery>File:Greyhollow-island.jpg|Greyhollow Island Act III waypointFile:Greyhollow-island-1.jpg|Entrance Waypoint.File:Greyhollow-island-2.JPG|Dungeon entrance.File:Greyhollow-island-3.jpg|Crazed Man NPC.File:Greyhollow-island-bridge1.jpg|Bridge over the rocky coastline.File:Greyhollow-island-art1.jpg|Artwork showing the finished level.File:Greyhollow-island-art2.jpg|Artwork showing the finished level.File:Greyhollow-island-art3.jpg|Artwork showing the finished level.File:Greyhollow-island-art4.jpg|Artwork showing the finished level.</gallery>
=Monsters=
New monsters that can be found in Greyhollow Island include Glowing Deaths, Hive Mothers, Primeval Hunters and Silverbacks
{{Location navbox|Act 5|Dungeons}}
[[Category:Act V]]
[[Category:Zones]]
 
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