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[[File:Set-dungeon-nats-portal-wortham.JPG|thumb|400px|Natalya's Set Dungeon entrance portal.]]
Set Dungeons were added to the game in [[Patch 2.4]] in January 2016. They are special, custom-designed dungeons that each correspond to a particular class [[Item Set]], and can only be entered, solo, by characters geared in the corresponding item set. Groups may attempt them, but if one person fails an objective, it invalidates the whole run. Credit might not apply to all who run, more tests are needed. There are 24 set dungeons, one each for the 24 item sets, 4 per class.
Set Dungeons are non-random in layout and difficulty, (the difficulty of the particular game does not affect Set Dungeon content), and each presents a specific challenge. Players must complete the dungeons within a short period of time (4:30) while achieving several objectives. These always relate to the Item Set that dungeon is themed around, and require things like: killing all enemies or all elites with the special skill of that set, not running out of resource, maintaining a buff for at least 90 seconds, etc.
The reward for completing a set dungeon comes in the form of achievements, rather than any radical drop of gold or items. There is also a special banner sigil unlocked with each completed set dungeon, and finishing suites of them may result in additional achievement awards.
When all the monsters are defeated, a window pops up with the details of the run. A portal out of the dungeon is then opened. If the player uses a town portal inside the set dungeon, the return portal will place them back at the entrance portal to the dungeon, allowing for quick resets.
==Finding Set Dungeons ==