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From Diablo Wiki
→Legendary Gems Catalog
[[Bane of the Powerful]]
* '''Base effect: '''Gain 20% increased damage for 25 seconds after killing an elite pack.
* '''Increase rank grants: '''+1 second buff duration (Rank 25: 55 seconds, Rank 50: ?)
* '''Rank 25 unlocks: '''15% [[Increased Damage to Elites]].
One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound.
[[Bane of the Trapped]]
* '''Base effect: '''Increase damage against enemies under control-impairing effects by 15%.
* '''Upgrade rank grants:''' +0.3% damage (Rank 50: 30% damage)
* '''Rank 25 unlocks: '''Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.
[[Boon of the Hoarder]]
* '''Base Effect:''' 25% chance to cause an explosion of gold when you kill an enemy.
* '''Upgrade rank grants: '''+1.5% chance on kill (Rank 50: 100% chance)
* '''Rank 25 unlocks: '''Gain 30% increased movement speed for 2 seconds after picking up gold.
The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]]. This was tweaked in [[Patch 2.1.1]] and now this gem can drop from Greater Rift Guardians, providing it has previously been found from Greed on that account.
[[Enforcer]]
* '''Base Effect:''' Increases the damage of your pets by 15%.
* '''Upgrade rank grants:''' 0.3% more pet damage per level (Rank 50: 39.6% more pet damage)
* '''Rank 25 unlocks: Your pets take 25% reduced damage.
The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].
[[Gem of Efficacious Toxin]]
* '''Base Effect:''' Poison all enemies hit for 1000% weapon damage over 10 seconds.
* '''Upgrade rank grants:''' +50% weapon damage over 10 seconds (Rank 50: Damage +1980% over 10 seconds)
* '''Rank 25 unlocks: '''All enemies you poison take 10% increased damage from all sources.
A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. This one boasts one of the more powerful Rank 25 properties, as poisoned enemies take extra damage from everything, including other players.
[[Gogok of Swiftness]]
* '''Base Effect:''' 50% chance on hit to gain Swiftness, increasing your Attack Speed 1% for 4 seconds. This effect stacks up to 15 times.
* '''Upgrade rank grants:''' +1% attack speed (Rank 50: Attack speed +51%)
* '''Rank 25 unlocks: '''Gain 1% Cooldown Reduction per stack of Swiftness.
The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.
[[Invigorating Gemstone]]
* '''Base Effect:''' While under any control-impairing effects, reduce all damage taken by 30%.
* '''Upgrade rank grants: '''+0.4% damage reduction (Rank 50: 79% damage reduction)
* '''Rank 25 unlocks: '''Heal for 20% of maximum life when hit by control-impairing effect.
As with the other original batch of defensive gems, this is one of the least-used gems.
[[Mirinae, Teardrop of the Starweaver]]
* '''Base Effect:''' 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
* '''Upgrade rank grants:''' +40% weapon damage (Rank 50: 1980% weapon damage)
* '''Rank 25 unlocks: '''Smite a nearby enemy every 5 seconds.
The smite can hit virtually any enemy on the screen, making the "nearby" description fairly inaccurate. On the whole this adds huge damage to individual targets, but does much less total damage than gems like Toxin or Pain Enhancer, especially when using [[AoE]] attacks against screens full of enemies.
[[Moratorium]]
* '''Base Effect:''' 25% of all damage taken is instead staggered and dealt to you over 3 seconds.
* '''Upgrade rank grants:''' +0.1 second to the stagger duration (Rank 50: 7.9 second stagger)
* '''Rank 25 unlocks: '''10% chance on kill to clear all staggered damage.
Another of the initial batch of defensive gems that proved little-used.
[[Pain Enhancer]]
* '''Base Effect:''' Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
* '''Upgrade rank grants: '''+30% weapon damage (Rank 50: +990% weapon damage).
* '''Rank 25 unlocks: '''Gain Blood Frenzy, granting you 2% increased Attack Speed for each bleeding enemy within 20 yards.
Compared to [[Toxin]], this gem deals much higher damage per second, but with a much shorter duration and only when triggered by a [[Crit]]. Best used by characters with high CHC and powerful enough attacks to kill most enemies within 3 seconds, or with AoE attacks that can refresh the proc regularly.
[[Simplicity’s Strength]]
* '''Base Effect:''' Increase the damage of primary skills by 25%.
* '''Upgrade rank grants: '''+0.5% damage (Rank 50: +49.5%).
* '''Rank 25 unlocks: '''Primary skills heal you for 2% of maximum health on hit.
Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.
[[Wreath of Lightning]]
* '''Base Effect: '''15% chance on hit to gain a Wreath of Lightning, dealing 600% weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.
* '''Upgrade rank grants:''' +10% weapon damage per second (Rank 50: 990% weapon damage).
* '''Rank 25 unlocks: '''While under the effect of the Wreath of Lightning, gain 25% increased movement speed.
A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Best used by melee builds or others in close proximity to lots of enemies (such as [[Whirlwind]] or [[Strafe]]), since the radius of effect of the lightning strikes is limited.
[[Zei’s Stone of Vengeance]]
* '''Base Effect: '''Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
* '''Upgrade rank grants:''' +0.05% for every 10 yards (Rank 50: 5.25% increase, maximum 26.25% at 50 yards)
* '''Rank 25 unlocks:''' 20% chance on hit to Stun the enemy for 1 second.
The damage boost calculates from the distance between the shooter (whether a character or a pet such as a [[Sentry]] or [[Hydra]]) and the target at the time the damage is dealt, thus an enemy who moves closer or further away after the projectile is fired can increase or decrease the damage.