This is a useful reference for theorycrafting what you might use via the [[Kanai's Cube]], which will be added to the game in [[Patch 2.3.0]].
* Updated June 29, 2015 for [[Patch 2.2]]. [[Patch 2.3]] changes pending while patch remains in testing on the [[PTR]].<br>
!Legendary Item
!Affix Text
!Affix PropertiesNotes
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[[Ancestors' Grace]]
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* {{c_orange|When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. <br>This item is destroyed in the process.}}
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When losing all [[Life]], you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters.* Can not be used with [through [Kanai's Cube]].
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[[Countess Julia's Cameo]]
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* {{c_orange|Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.}}
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This very rare amulet grants immunity to [[Arcane]] damage, and allows a character to heal when taking Arcane damageVery powerful defensive property. Nullifies the threat of [[Arcane Enchanted]] effects which include [[Arcane Enchanted]] needles, [[Jailer]], and [[Wormhole]].
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[[Dovu Energy Trap]]
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* {{c_orange|Increases duration of Stun effects by 20–25%.}}
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Does not create a stun, but does increases the duration that [[Stun]] affects enemies. Effective for locking down targets or Stun-based builds.
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[[Golden Gorget of Leoric]]
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* {{c_orange|After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.}}
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Summons Skeletons after a [[Massacre Bonus]]. These count as pets, which are enhanced by buffs for pets* Act One [[Horadric Cache]] only.
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[[Halcyon's Ascent]]
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*{{c_orange|When you use [[Vengeance]], [[Wrath of the Berserker]], [[Archon]], [[Big Bad Voodoo]], [[Epiphany]], or [[Akarat's Champion]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}
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Affected enemies nearby leap up and down in place, rather than attacking. The effect is the same with all the different skills.
[[Haunt of Vaxo]]
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* {{c_orange|Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.}}
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Summons shadow clones of yourself when an enemy is [[Stun|Stunned]]. These Clones count as pets, which and are enhanced by buffs for pets.
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[[Hellfire Amulet]]
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* {{c_orange|Gain the ''[[Passive Skill|Random Passive Skill]]''.}}
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Gain the use of one extra Passive Skill while wearing the amulet. [[Passive Skill]] The skill is randomly-rolled from one passive of the class that crafts the amulet.
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[[Kymbo's Gold]]
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* {{c_orange|Picking up gold heals you for an amount equal to the gold that was picked up..}}
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This amulet that grants healing equivalent to the amount of gold picked up. Can provide a great deal of life on high difficulties, especially for characters with high gold find and/or using [[Boon of the Hoarder]].-
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[[Mara's Kaleidoscope]]
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* {{c_orange|Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.}}
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Grants immunity to and healing from Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of including [[Poison Enchanted]] and [[Plagued]] effects, plus all other sources of poison, such as from exploding corpses and traps.
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[[Moonlight Ward]]
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* {{c_orange|Hitting an enemy within 15 yards has a chance to ward<br> you with shards of Arcane energy that explode when <br>enemies get close, dealing 240–320% weapon damage as <br>Arcane to enemies within 15 yards.}}
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When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close-* Smart drops for Wizard only.
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[[Overwhelming Desire]]
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* {{c_orange|Chance on hit to charm the enemy. While charmed, <br>the enemy takes 35% more damage.}}
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When hitting an enemy, has a chance to [[Charm]] the enemy to Charmed enemies fight for with you. Also increases damage dealt to the enemy for the duration of the Charm, but can still be damaged by players. A very powerful popular amulet on a Follower, as charmed enemies will attack other monsters, rather than heroesfor Followers.* Drops only from Act Two Three [[Horadric Caches]] only.
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[[Rakoff's Glass of Life]]
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* {{c_orange|Enemies you kill have a 3–4% additional chance to drop a health globe.}}
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Slightly increases the chances of enemies dropping health globes.-
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[[Talisman of Aranoch]]
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* {{c_orange|Prevent all Cold damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
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This rarely-found amulet grants immunity Immunity to [[Cold]] all cold damage and prevents being frozen or chilled as well. Cold damage will heal your hero. Entirely Nullifies the threat of including [[Frozen]] and [[Frozen Pulse]] effects.
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[[The Ess of Johan]]
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* {{c_orange|Chance on hit to pull in enemies toward your <br>target and Slow them by 60–80%.}}
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When hitting an enemy, has a chance to pull enemies in and [[Slow]] them, just Works like the Monk's [[Cyclone Strike]] skill. Effective with tanking builds or high damage builds that require enemies to be near you. Also a very A popular amulet on Followers.
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[[The Star of Azkaranth]]
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* {{c_orange|Prevent all Fire damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
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This rarely-found amulet grants The rarest of all legendary amulets provides immunity to Fire fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of including [[Molten]], [[Mortar]], and [[Desecrator]] effects as well as [[Molten]] post-death explosions.
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[[Xephirian Amulet]]
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* {{c_orange|Prevent all Lightning damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
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This rarely-found amulet grants immunity Immunity to lightning effects including [[FireElectrified]] damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects, as well as and [[Thunderstorm]].
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{{c_orange|Legendary Amulets}}
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[[Eye of Etlich]]
[[Rondal's Locket]]<br>
[[The Flavor of Time]]<br>
[[Ouroboros]]
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Other Legendary Amulets
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These legendary amulets have no special legendary affixes, though they may gain them in future patches.
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{{c_green|Set Amulets}}
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[[Blackthorne's Duncraig Cross]]<br>
[[The Traveler's Pledge]]<br>
[[Sunwuko's Shines]]
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{{c_green|Set Amulets}}
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These set amulets have no individual legendary affixes.
[[Arcstone]]
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* {{c_orange|Lightning pulses periodically between all wearers of this item, dealing 1000–1500% weapon damage.}}
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Creates a spark of lightning between all wearers of this item within range The weapon damage derives from the wearer(about 70 yardss), working something like a lightning version of [[Fire Chains]]. Not a much-used item; it seems potentially powerful to use with a Follower, but the hero has to use one Arcstone, and the damage is averaged between the wearers, thus wearing this with your Follower does minimal damage drags it down to negligible levels.
* Item added in [[Patch 2.2.0]].
[[Avarice Band]]
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* {{c_orange|Each time you pick up gold, increase your Gold and Health [[Pickup radius ]] by 1 yard for 10 seconds, stacking up to 30 times.}}
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When gold is picked up, increases pickup radius Used for goldspeed runs, potions, and health globes. Very useful when ideally paired with items that grant effects upon gold pickup, such as or [[Boon of the Hoarder]].
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[[Band of Hollow Whispers]]
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* {{c_orange|This ring occasionally haunts nearby enemies.}}
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Occasionally casts [[Haunt]] on a random nearby enemyis the Witch Doctor skill.
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[[Band of the Rue Chambers]]
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* {{c_orange|Your Spirit Generators generate 40–50% more Spirit.}}
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Increases the Valid only for a Monk using [[Spirit]] generated by a [[Monk]]'s Spirit generator movesgenerators.
* Smart drops only for Monks.
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[[Broken Promises]]
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* {{c_orange|After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.}}
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The property sounds potentially very strong and potentially build-defining, but the ring only counts one hit per attack, no matter how many targets are struck, giving this item only one hit check per IAS, rather than 50+ every second against larger groups.
* Affix added in [[Patch 2.2.0]].
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[[Bul-Kathos's Wedding Band]]
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* {{c_orange|You drain life from enemies around you.}}
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You drain life from nearby enemies, healing you for the same amount. The life gained is too small to be of much use, and this ring is most often used on Followers, as the life drain counts as an attack and can trigger [[other procs]] from other gear.
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[[Convention of Elements]]
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* {{c_orange|Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in alphabetical order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.}}
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A very powerful ring property, potentially granting Up to 4x increase in total damage. Players who can time their big bomb skill to when the correct element is buffed will see huge results. This is tricky, as the color of the belt buff icon or the on-character graphics are not easily seen during the heat of battle.* Most classes have just four of the elements spread over their skills, meaning this ring has essentially a 25% up-time for their best skillactive.
* Added in [[Patch 2.2.0]].
[[Eternal Union]]
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* {{c_orange|Increases the duration of Phalanx avatars by 200%.}}
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Ring boosts Boosts the duration of the attacking avatars created by the Crusader's [[Phalanx]] skill.
* Smart drops only for Crusaders.
[[Halo of Arlyse]]
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* {{c_orange|Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.}}
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Grants a powerful damage reduction and useful defensive property via the [[Frost Nova]].
[[Hellfire Ring]]
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* [[D3v]]: {{c_orange|+35% Experience gain. Chance to launch an explosive ball of Hellfire when you attack. (}}[[Vanilla Diablo 3RoS]])}}* : {{c_orange|+45% Experience gain. Chance on hit to engulf the ground in lava, dealing 200% <br>weapon damage per second for 6 seconds. ([[Reaper of Souls]])}}||
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* When attacking, has a chance to launch an explosive fireball, dealing ~20k damage (does not scale up with level or gear) to enemies in a small area* When hitting an enemy, has a chance to engulf Created via the area of impact in lava to deal 200% weapon damage as Fire damage per second for 6 seconds[[Infernal Machine]] event.
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[[Krede's Flame]]
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* {{c_orange|Taking Fire damage restores your primary resource.}}
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A much less powerful effect than the various "immunity amulets." This ring does not provide healing Provides no defense boost or immunity to fire, but does allow the hero to rapidily regenerate their primary ; just gains resource when taking fire damage.
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[[Leoric's Signet]]
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* {{c_orange|Increases Bonus Experience by 20–30%}}
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Increases base experience gainedAll +%EXP gear works multiplicatively. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicativelyA popular ring on Followers. This does NOT increase experience gained from +Experience per kill items
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[[Nagelring]]
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* {{c_orange|Summons a Fallen Lunatic to your side every 10–12 seconds.}}
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The Fallen Lunatics are lively little suicide bombers who rush at enemies and detonate, dealing considerable damage. This ring can be are very fun funny to equip, even on a Follower. Half a dozen or so Lunatics will build up while in town, and provide a useful first strike force when you re-enter the dungeonswatch.
[[Obsidian Ring of the Zodiac]]
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* {{c_orange|Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack.}}
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A powerful ring for builds that rely on Provides potentially great cooldown reduction ([[CDR]]) to unlock their power. Note that the CDR only works on one of the skills on cooldown, which makes this best for builds that only have 1 or 2 skills on cooldown at a time.
* Legendary affix added in [[Patch 2.2.0]].
[[Oculus Ring]]
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* {{c_orange|Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area.}}
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The ring proc creates a small yellow circle, which heroes must stand in to reap the benefit. Useful in parties as it can boost every character's damage, and often equipped on [[Followers]] as well.
* Item added in [[Patch 2.2.0]].
[[Pandemonium Loop]]
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* {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}}Not functional against [[Elite]] monsters.
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When an enemy is killed while [[Fear|Feared]], they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs [[Elite]] monsters.
* Act Five [[Horadric Cache]] only.
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[[Puzzle Ring]]
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* {{c_orange|Summon a treasure goblin who picks up normal-quality items for you. After picking up (12–16) items, he drops a rare item with a chance for a legendary.}}
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Creates an untargetable [[Treasure Goblin]] minion that grabs up normal (white) items and drops a rare or very occasionally a legendary item when it has picked up enough. The item type and quality is entirely random and not affected by difficulty, magic find gear, etc, though it does seem to fall under the [[smart drop]] system. The white items picked up counter resets when the hero dies, or begins a new game. There is no in-game display of how many items have been picked up. Also, many players find themselves short on white materials, and salvaging white items is one of the best sources of white materials, making this ring fairly unpopular.
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[[Rechel's Ring of Larceny]]
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* {{c_orange|Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.}}
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When an enemy is [[Fear|Feared]], gives you a significant [[Movement Speed]] bonus. Useful in Fear-based builds. Not effective vs Elite monsterenemies.
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[[Ring of Royal Grandeur]]
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* {{c_orange|Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)}}
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Effectively substitutes An essential property for one piece of Set equipment when determining many builds. * Act One [[Set Items|Set bonusesHoradric Cache]] obtainedonly. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets
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[[Rogar's Huge Stone]]
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* {{c_orange|Increase your Life per Second by up to 75–100% based on your missing Life.}}
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Increases [[Life per Second]] based on how much [[Life]] you are missing. More effective when used with [[Life per Second]] versus [[Life on Hit]]. Ideal for tank builds-
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[[Skull Grasp]]
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* {{c_orange|Increase the damage of Whirlwind by 300–400% weapon damage.}}
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The ring sounds greatDamage adds, but the damage adds on (rather than multiplying) and is thus an underperformer for well-geared charactersmultiplies, compared to other ringsso less effective than it sounds.
* Smart drops only for Barbarians.
* Legendary Affix added in [[Patch 2.2.0]].
[[The Short Man's Finger]]
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* {{c_orange|Gargantuan instead summons three smaller gargantuans, each more powerful than before.}}
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Alters the Witch Doctor's [[Gargantuan]] skill to create three of the pet, basically turning the Gargantuan into much stronger Zombie Dogs.
* Smart drops only for Witch Doctors.
* Added in [[Patch 2.2.0]].
[[The Tall Man's Finger]]
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* {{c_orange|Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined.}}
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Alters the [[Zombie Dogs]] skill * Smart drops only for [[Witch Doctors|Witch Doctor]], instead summoning one giant dog that has statistics equal to combined stats of all Zombie Dogs that would be summoned previously.
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[[Unity]]
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* {{c_orange|All damage taken is split between wearers of this item.}}
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Splits all damage dealt to wearers of Unity amongst all wearers of Unity, which can be very dangerous Very powerful defensive buff when in multiplayer games. Most often used with one worn on the hero and the other on the Follower, and when the [[Legendary Follower Items|a follower who can not die, half of all damage taken by the hero and 100% of the damage taken by the follower, simply vanishes]]. * Dangerous to use in multiplayer games if anyone else has one on also.
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[[Wyrdward]]
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* {{c_orange|Lightning damage has a 25-35 chance to Stun for 1.5 seconds.}}
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When dealing [[Lightning]] damage to an enemy, has a chance to [[Stun]] the enemy. Works with Lightning skills or with weapons that possess Lightning damage.
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{{c_orange|Legendary Rings}}
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[[Manald Heal]]<br>
[[Justice Lantern]]<br>
[[Stone of Jordan]]
|Other {{c|orange|Legendary Rings}}
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These legendary rings have no special legendary affixes, though they may gain them in future patches. Existing legendary items do not gain new affixes in future patches; you must find the ring again in the appropriate patch to get any new special property.
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{{c_green|Set Rings}}
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[[Litany of the Undaunted]]<br>
[[Focus]]<br>
[[Restraint]]
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{{c_green|Set Rings}}
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These set rings have no individual legendary affixes.
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[[Skull of Resonance]]
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* {{c_orange|Threatening Shout has a chance to Charm enemies<br> and cause them to join your side.}}
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When using [[Threatening Shout]], there is a small chance that enemies affected will also be [[Charm|Charmed]] to fight for you. Very useful with crowd-control based [[Barbarian]] builds
[[Andariel's Visage]]
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* {{c_orange|Chance on hit to release a Poison Nova that deals 100–130% <br>weapon damage as Poison to enemies within 10 yards.}}
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When hit by an enemy, has a chance to retaliate with a Poison Nova that deals moderate damage to enemies in a short radius. More useful for Poison-based builds and characters who take many blows.
[[Gyana Na Kashu]]
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* {{c_orange|Lashing Tail Kick releases a piercing fireball <br>that deals 300–400% weapon damage as Fire to enemies <br>within 10 yards on impact.}}
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When using the [[Lashing Tail Kick]] skill, a fireball is released that pierces enemies and explodes for 300-400% weapon damage as [[Fire]] to all enemies within 10 yards.
[[Kekegi's Unbreakable Spirit]]
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* {{c_orange|Damaging enemies has a chance to grant you an effect that removes <br>the Spirit cost of your abilities for 2–4 seconds.}}
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When hitting an enemy, has a chance to remove the [[Spirit]] cost of all [[Monk]] abilities for a brief period of time. More effective with higher [[Attack Speed]] or otherwise fast hitting builds
[[Dark Mage's Shade]]
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* {{c_orange|Automatically cast Diamond Skin when you fall below 35% Life. <br>This effect may occur once every 15–20 seconds.}}
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When [[Life]] is reduced to critical levels, automatically casts [[Diamond Skin]] on you. More effective in [[Hardcore]] mode, but still useful in saving you in a difficult situation
[[Cord of Sherma]]
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* {{c_orange|Chance on hit to create a chaos field that <br>Blinds and Slows enemies inside for 2–4 seconds..}}
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On hit, has a chance of creating a bubble approximately 20 yards wide that [[Stun|Stuns]] and [[Blind|Blinds]] enemies within for a brief time. Great for crowd control, even against Elite enemies.
[[Razor Strop]]
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* {{c_orange|Picking up a Health Globe releases an explosion that deals 300–400% <br>weapon damage as Fire to enemies within 20 yards.}}
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When a [[Health Globe]] is picked up, a [[Fire]] explosion for considerable damage erupts from your position. Excellent for melee classes, moreso with Fire-based classes.