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Follower

217 bytes removed, 17:03, 11 May 2015
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Followers are only usable in single player games; they return to town and will not assist you when playing with other players. While the initial plan was for Followers to only be usable through [[Normal]] difficulty, fan feedback influenced the developers to revise the system to make Followers viable companions throughout [[Nightmare]], [[Hell]], and [[Inferno]] difficulty. <ref name=viability>[http://diablo.incgamers.com/blog/comments/followers-viability Follower viability] - Blizzard CM, 07/01/12</ref>
If the other people in your game leave you will be asked if you'd like your follower to rejoin you and if you select yes they will instantly appear where you are, if you say yes
When starting [[Adventure mode]] with a new character, all followers are instantly unlocked.
In [[Adventure mode]] in [[Reaper of Souls]] followers are available instantly, there is no requirement to discover each of them again.<ref>[http://diablo.incgamers.com/blog/comments/unlocking-followers-adventure-mode Followers in Adventure mode] - Blizzard CM, 19/02/2014</ref>
Followers can only equip certain weapons, rings, and amulets (shields as well on the Templar). In addition all three , each have their own special class-specific item slot too which allows , the [[Templar]] to wear has [[Templar Relics]], the [[Scoundrel]] to equip has [[Scoundrel Tokens]] and the [[Enchantress]] has [[Enchantress Focuses]]. There are no [[Reaper of Souls]] added six legendary items. Each follower-specific has two legendary items, one grating immortality, the other enabling all skills. As different attributes increase Along with the damage they deal many of those items will increase that stat in particular:legendary property these each spawn with 5 random affixes. 
Each of the followers has a different Main Stat, which influences damage done.
*Strength for the Templar
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