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Patch 2.1.1

4,491 bytes added, 21:31, 7 April 2015
Created page with "Patch 2.1.1 09/23/2014 DIABLO III - PATCH 2.1.1.27255 Below you will find the patch notes for the most recent update for Diablo III, patch 2.1.1. CLASSES General Pets Philos..."
Patch 2.1.1 09/23/2014
DIABLO III - PATCH 2.1.1.27255

Below you will find the patch notes for the most recent update for Diablo III, patch 2.1.1.

CLASSES
General
Pets
Philosophy
We want pet survivability to be roughly equivalent to the player that summoned them
Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
Crusader
Active Skills
Shield Bash
Can now be interrupted during the hit animation
Witch Doctor
Active Skills
Fetish Army
Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased
Gargantuan
Gargantuan is now summoned at the location of your mouse cursor
Summon animation speed has been increased
Spirit Walk
No longer cancels early when the physical body that is left behind takes enough damage
Summon Zombie Dogs
Zombie Dog Life has been greatly increased
Passive Skills
Fetish Sycophants
Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased
User Interface
Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover
Bug Fixes
Pets are now properly affected by Shield Pylons
ITEMS
Class-Specific Items
Wizard
Firebird's Finery
The infinite DoT debuff should now have a unique effect when it is applied
Legendary Gems
Boon of the Hoarder
The number of Gold piles that explode from enemies on kill has been reduced
To compensate, the amount of Gold in each pile has been increased
The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
Bug Fixes
The Moratorium secondary power can now be triggered by assists
The Bane of the Trapped damage increase is now properly applied to Frozen enemies
The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks
ADVENTURE MODE
In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
This means that, instead of players having an individual chance to find a key, that chance now exists at the party level
If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
Rift Guardians and Greater Rift Guardians now drop more crafting materials
Greater Rifts
The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
Kadala
Philosophy
While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
The cost to purchase items from Kadala has been greatly increased
The chance for Kadala to drop a Legendary item has also been greatly increased
Bug Fixes
Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem
CRAFTING
Mystic
Enchanting
Philosophy
We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem
MONSTERS
The Electrified monster affix now has a short internal cooldown
The damage of The Butcher's Fan of Spears attack has been slightly reduced
The range of the Charging Beasts' Charge attack has been slightly reduced
Plague Nest Bats have had their health globe drop rate significantly decreased
Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
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