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Legendary

41 bytes removed, 05:25, 26 January 2015
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'''Legendary''' (AKA "leg") items are the (potentially) highest quality items in Diablo 3 and Reaper of Souls. Legendary items are orange in color and announce themselves when dropped by 1) creating a loud *clang* sound effect, 2) sending up a beam of orange or green light, and 3) creating a star or asterisk icon on the minimap. [[Set Items]] are another type of legendary item and act just the same, except their beam coloration is green and they appear as an asterisk * on the minimap.
Legendary gear (legendary or set or crafted) is designed to be [http://diablo.incgamers.com/blog/comments/blizzard-releases-diablo-3-items-blog] the top quality of gear in [[Loot 2.0]] (the system operational in [[D3v2]] and [[Reaper of Souls]])[http://diablo.incgamers.com/blog/comments/blizzard-releases-diablo-3-items-blog]. Back in [[Diablo 3 vanilla]], rare items could spawn equivalent or better than legendaries in many slots. This is no longer true and Legendary items are now always better at the top end, when found with a good combination of [[affixes]] on the item.
Most characters wear a mixture of rare and legendary gear while leveling up, but once they reach the [[end game]] at level 70, the goal becomes finding or [[crafting]] legendary or set items for every slot, since legendaries have higher potential stat rolls, special [[legendary affixes]], and set bonus properties that make better than any Rare items can possibly be.
===Frequency===
A small % of level 70 legendary items from all sources found on Torment 1 or higher will spawn as Ancient.
* Ancient items can come from all sources; monster or chest drops, [[gambling]], [[Horadric Cache]]s, or [[crafting]]. (Crafting can produce Ancient, including an Ancient [[Hellfire Ring]] or [[Hellfire Amulet]].)
* The odds increase on higher levels of Torment, from around 1.5% on Torment 1 up to 10% on Torment 6 (from monster drops).
** It's not yet known how the odds of an item being ancient are set for Gambling or Crafting, since if they were tied to difficulty level, players would just create Torment 6 games to do their gambling and crafting.
===Legendary Pity Timer===
Blizzard has tweaked the legendary drop rate repeatedly during testing, most impactfully notably in the "doubled it" buff noted above. The game (in D3v2 and RoS) also has a [[Pity Timer]] that ensures a player never goes more than about two hours without finding a legendary item. Travis Day spoke about it in January 2014:[http://diablo.incgamers.com/blog/comments/travis-day-weighs-travis-day-weighs-in-on-reaper-of-souls-legendary-item-drop-rates]
<blue>The fact that some people claim to go for 10+ hours without finding a legendary is not only not our intent, but should in fact be impossible. We added a system in the expansion that tracks the amount of time you spend fighting creatures without finding a legendary and after a certain period of time will slowly start increasing the legendary drop rate. Once a legendary drops for you, actual item not crafting recipe or material, we reset that timer. This is meant to be a safety net so that the random can never be too extreme to the negative end. If players are legitimately going 18+ hours and not seeing a legendary it’s possible that there are some bugs floating around that need to be identified.
<blue>First the clarification, the timer system that works behind the scenes is meant to be exactly that, behind the scenes. No you can’t afk the system, there are a lot of moving pieces to it and we talked about it extensively before we implemented it to guarantee its not exploitable. At it’s heart Diablo is a game about slaughtering demons and getting random cool rewards. The system that is in place should never be experienced by 99% of the population, it’s there for the 1% who just get really bad random rolls for an excessively long period of time. If we want you to get a legendary every 2 hours, the system basically says “ok it’s been like double/triple that period of time, just help the guy out!”</blue>
 
 
 
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=Legendary Archive=
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