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Treasure Goblin

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[[File:Treasure-hunter2goblin-profile1.jpg|left|thumb|leftProfile image.]][[File:Treasure_Goblin_1Treasure-goblin-zoom.jpg|thumb|rightframe|400px|(v2Zoomed view, in-game.04)]]The '''{{PAGENAME}}''' is a semi-harmless monster who is a new addition to the Diablo gameplay experience, added type first found in Diablo 3. Goblins (or Gobbies) are found randomly scattered around the dungeons and [[Rift]]s.
Goblins are stationary when first spotted, and will always be found standing by an open portal to their escape realm. Once activated by a player moving near or hitting them with a spell or projectile, the Goblins will active activate and run away. They are humorous creatures, constantly giggling and screeching, running erratically while dropping gold or items when pursued, and pausing every now and then to open a portal and attempt an to escapeif they go several seconds without being hit. Eventually they Goblins will escape through the portal out to safetyif left alone for too long, and if killed they will loot fountain much like a player doesn't kill them firstgolden chest. (Different types of Goblins were added in [[Patch 2.1]] and may drop [[materials]], [[blood shards]], or [[gems]], instead of gold/items.)
Goblins do not attack players or deal any damage, but they often create dangerous situations by leading pursuing players into fresh enemies. Goblins are classified as "[[Demons]]," and are "[[Unique]]" enemies, with purple names and non-random properties. As Elites they take extra damage from +[[Damage to Elite]] modifiers, and killing a Goblin will reset the bonus timer on the [[Bane of the Powerful]] Legendary Gem.
The official description of the Goblin:
==Treasure Goblin Types==
Diablo 3 debuted with just the one basic type of Treasure Goblin, though their drop rate and item quality was buffed several times and their AI tweaked in patches. [[Reaper of Souls]] made no initial changes to Goblins, but after release [[Patch 2.1]] added the bonus treasure land [[Greed's Domain]] reached only through a new goblin area Goblin portal, and several more Patch [[2.1.1]] introduced four additional types of goblins were added in content patchesGoblins.
[[File:Treasure-goblin-3-types.jpg|thumb|400px|Three new types of Goblins.]]The following types of goblins are found only in Reaper of Souls , and the [[Ultimate Evil Edition]]. Not not in regulation Diablo 3. All are present in all game modes, but no goblins can be found in [[Greater Rifts]].
* [[Greed's Domain]] is a special treasure level, which can only be entered through a golden portal which a Treasure Goblin will sometimes (very rarely) open upon death.
* The [[Rainbow Goblin]] is a rare find, and drops loot like a normal Goblin, plus opens a rainbow portal to the [[Whimsyshire]] "secret" area.
* The [[Blood Thief]] is a purple-colored Goblin who drops [[Blood Shards]] while running, and multiple stacks of Blood Shards upon death. He does not drop any gold or items.
* The [[Infernal Hoarder]] is a green-colored Goblin who drops crafting materials of white, blue, and yellow quality. He does not drop orange crafting materials, but may drop orange legendary and green item set crafting plans, all for the Blacksmith only. He does not drop gold or items.
* The [[Gem Hoarder]] is a chrome or silver-colored Goblin who drops gems while running and a huge stack (20-25 gems) upon death. The gems are of the same quality as monsters/chests of that level. At level 70 (the maximum in Reaper of Souls) the gems are about 90% Marquise and 10% Imperial.
* The [[Malevolent Tormentor]] is a dark brown tinted Goblin who looks basically like a normal Treasure Goblin. He drops gold and items when he runs, with a huge stack upon death; about double that of a normal Goblin, with a much higher chance of a legendary item.
==A New Escape Portal== [[File:Treasure-hunter3.jpg|left|thumb|125px|Early graphic.]]Goblins appear with their portal open, as an aid to seeing them. Once activated by a character hitting them or moving into close proximity, Goblins will run, and if they stop and are not touched for several seconds they will open the portal again, and jump through it if they remain undisturbed for around ten seconds. [[File:Goblin-pack-ptr-portals1.JPG|thumb|450px|Mixed type pack of Goblins. [[Patch 2.1.2]] PTR, Dec 2014.]]The time the portal stays open before the Goblin leaps through will grow shorter each time the goblin opens or the longer the battle runs -- Goblins must be killed quickly or else they will escape.  Goblins have been made easier to kill since they debuted with Diablo III Monster3, and made to pause longer before escaping. They may even go back into their resting mode if activated and then left undisturbed without any characters nearby, and will wait indefinitely until they are encountered again.   ===Through the Portal=== Goblins not in a Rift will sometimes leave a golden portal behind when they die, granting players in the game access to [[Greed's Domain]], a treasure level full of gold and gems. This portal to [[The Vault]] occurs randomly; it is not affected by allowing a Treasure Goblin to live longer, or trying to kill a Goblin just before it escapes through the portal it opens during the combat. [[Rainbow Goblins]] are a special type of Treasure Goblin that may leave open a rainbow portal that takes players to a bonus area called [[Whimsydale]], which is identical in size and layout to the rainbow-themed [[Whimsyshire]] easter egg level. Whimsyshire vs. Whimsydale are not the same level -- players who enter this portal and Whimsyshire the normal way in the same game will clear out two different areas -- but the monsters found there and the rewards earned are effectively identical.
First sighted in As of Patch 2.1.1, the new types of Goblins, the playable demo at [[Blizzcon 2010Blood Thief]], the Treasure Goblin is a small[[Odious Collector]], shiny[[Gem Hoarder]], loudly-gigglingand [[Malevolent Tormentor]], rat-may also leave open a golden portal to [[The Vault]] just like humanoid with a huge sack of loot over one shoulder and extremely quick foot speednormal Treasure Goblin. He The secret level is technically a monsterthe same in all cases, but he does not attack characters or deal any sort and the portals opened by the new types of damage. Instead he is basically a movingGoblins are the same golden color, gold-leaking treasure chest, one that drops a constant shower though fans have suggested their portals should be palette shifted to match the color of gold and occasional items, and will drop lots of high quality items if you manage to run him down and kill himthe different goblin types.
The Treasure Goblin is a sort of [[Easter Egg]], since he's fun and diverting, and not a danger. The character is reminiscent of the Thief in the arcade classic Gauntlet II, except that he doesn't steal from you, and is purely a fun bonus diversion.
Goblins are slow at first, giggling loudly and gleaming in the light to draw the eye, as does the shiny trickle of gold he's constantly dropping. He generally lets players get in a hit or two, before activating his super fast movement and darting some distance away. He's there to tease, not to escape, and he always stops just at the edge of the visible screen, where he continues laughing and screeching and making all sorts of comical, attention-getting, goblin type noises.
[[File:Treasure-hunter4.jpg|left|thumb|150px]]If the player pursues him, the Treasure Goblin will allow another hit to be landed before darting off again, dropping gold the whole while and running in semi-random directions.==A New Diablo III Monster==
Goblins are quick, faster than most characters on foot, and move erraticallyThe Treasure Goblin was first revealed in the playable demo at [[Blizzcon 2010]]. They tend The developers were clearly proud of their new addition to head towards other monstersthe game, especially Elites, leading character into danger in making numerous jokes about chasing and "beating the pursuit. Ranged attackers have an easier time nailing Goblins from a distance, but candy" out of the Goblin is more of a tease than an escapist, and stops often, as well as running into corners or dead ends, making him not too hard to kill.
[[File:Treasure-hunter-poster.jpg|thumb|Debut wanted poster.]]
The initial version of the Goblin, seen pre-release and then in [[Diablo 3 vanilla]], was harder to notice since he did not show up on the map, didn't stand beside and open portal, made no warning sound, and the text window messages about "engaged an Elite" didn't yet exist in the game. Goblins could also activate while still a long distance from the player, and were often hit accidentally by ranged attacks or sought out by Followers. These factors often caused players to miss goblins, or not notice them until they saw the trail of gold, too late to chase after the Goblin that had dropped it.
==Escape Portal==Goblins also moved faster and paused less often during the combat, and had a much shorter delay before they opened their portal and then hopped through it.
[[File:Treasure-hunter3Since the initial version of the game every aspect of Goblin hunting has been relaxed.jpg|thumb|Escape Portal?]]If left alone for They are now much more than visible with a few secondsmap icon, give out a warning sound when players draw near, pause more often during the Treasure Goblin may cast a special portal. Players can not pass chase, wait longer before vanishing through the their portal, but go back to a sleep mode if the Treasure Goblin is left alone for too long he will disappear through itthey run away and are not pursued, depriving players of the chance to score all that delicious loot from himand so forth.
His portal and evasive behavior was debuted in the [[Gameplay:_Blizzcon_2010|Blizzcon 2010 gameplay movie]]. During patches after release, and then especially after Reaper of Souls' release, the Goblins were made more playful and easier to catch, with a longer delay before they escaped through the portal. They also gained early warning systems, showing up on the minimap and giving a loud giggle even before players are close enough to see them on the map.
==Inspiration==
The Treasure Goblin seems to have taken its inspiration from the [http://en.wikipedia.org/wiki/Golden_Axe Golden Axe video game] series, when where between levels the players would sleep in between levels sleep around a campfire camp, and have their magic stolen be awakened by little Gnomes thieving goblins with large sacksof loot over their shoulders. They would then wake and chase them  Another likely influence was The Thief character seen in arcade classic Gauntlet, a small chuckling character who raced around to kil them to gain back their magic plus some, the resemblance dungeon and behaviour is very similar would steal power ups from characters who didn't kill him in both gamestime.
==Lore==
The story info about Goblins was initially provided by ]][[Abd al-Hazir]] in a Lore entry heard when a Goblin is first encountered.
::"Some devious little goblins have been robbing our merchants! When pursued, they simply open portals and disappear with a most aggravating chuckle. The peasantry seem to believe that the goblins serve a great demon lord known as Greed and furthermore, that their portals lead to Greed's domain! A ludicrous notion, truly."
==Blizzcon 2010 Crafting Sanctuary Panel==
[[File:Treasure-hunter-poster.jpg|left|thumb|Treasure Goblin wanted poster.]]The Treasure Goblin was briefly discussed during the 2010 Blizzcon [[Crafting Sanctuary Panel Blizzcon 2010|Crafting Sanctuary Panel]], where the developers urged players to "beat the candy out of him" if and when we spotted the little guy. They also presented a wanted poster with his face on it; a useful presentation since thereit's no way tough to get a good clear look at his visage in the actual game.
Most players assumed he the Goblin was was humanoid; like a twisted old man, but apparently judging from the wanted poster he's some sort of demonic rat-like creature?.
This type of enemy will be found in some/many/most/all dungeons in Diablo III, and there are higher quality versions as you progress through Nightmare/Hell/Inferno.
 
 
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==Media==
File:Treasure-seeker-victor-lee.jpg|Concept art by [[Victor Lee]].
File:Ptr-odious-collector03.jpg|A mob of [[Odious Collector]]s drop all the plans.
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==Resources== News articles about [[The Vault]]. * [http://diablo.incgamers.com/blog/comments/greeds-domain-through-the-treasure-goblin-portal First sighting from the PTR].* [http://diablo.incgamers.com/blog/comments/blizzard-creating-treasure-vault-greeds-domain Blizzard blog with concept art].* [http://diablo.incgamers.com/blog/comments/vault-greeds-domain-qa "The Vault" Q&A].  {{Monster navbox|demonsbosses}}
[[category:Easter Eggs]]
[[category:Demons]]
[[category:Elites]]
[[Category:Superuniques]]
[[Category:Uniques]]
[[category:Treasure Goblins]]