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Shrine
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==Types of Shrines==
* [[Enlightened Shrine]] - +25% bonus to [[Experience]] from Monster kills. Until v1.0.5, Enlightened shrines did not appear in [[Inferno]].
* [[Blessed Shrine]] - Reduces all damage taken by 25%.
* [[Empowered Shrine]] – Increased [[resource]] regeneration by 100% and reduced [[cooldowns]] by 50%. (Added in [[Patch 1.0.5]].) For [[Demon Hunter]]s, this shrine ''only'' increases [[Hatred]] regeneration; it does not change [[Discipline]] regeneration.* [[Fleeting Shrine]] – +25% to movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Paragon]] points. It will not exceed the max MF/GF cap, though.* [[Frenzied Shrine]] - Increases attack speed and critical damage bonus by 25%.
[[Pylons]] are super shrines found only in Rifts. They grant larger bonuses for a short 30 second duration.
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==Shrine General Information==
[[File:Gloves-of-worship.jpg|right|thumb|200px|Shrine Booster]]
Once a shrine is clicked a message will appear on screen notifying the player of the buff. Party members within the vicinity will also receive the buff and message. Shrine buffs are displayed just above the belt interface, with an icon that shows the buff and the time remaining.
* If wearing the legendary [[Gloves of Worship]], shrine effects will last 10 minutes. These gloves have a chance to be found in [[Horadric Cache]]s rewarded for completing all five [[Bounties]] in Act 2 or 4.
In Diablo I, shrines appeared as black wooden constructions with white crosses on them, candles burning on both sides. When the player clicked on them, the shrine would become disfigured and slightly demonic with a sword appearing near the base.
In Diablo II, shrines came in a large variety but were a bit more primal and not as tied to the real-life imagery of religion. In the early game, the player would stumble upon a shrine that consisted of skulls and bones sitting upon the top of a pike, with stones gathered around the base on the ground. When the player clicked on it, they effectively "desecrated" the shrine, destroyed it, giving the bonus.
However, in Diablo III, shrines were natively "desecrated" and the player purified them by interacting with them. The character [[class]]es of Diablo III were attempting to undo the damage done by the carelessness of the Diablo II characters. The "desecrated" lable was dropped from all shrines during development.
=References=