[[File:Paragon-core-p2.JPG|thumb|350px|Core Tab for a Barbarian.]]The Offensive '''Offense Tab (initially called "Attack") ''' is one of the four tabs for bonus of properties in the that can be boosted by [[Paragon 2.0points]] system. Players can spend their The second Paragon point , fifth, and every 4th fourth point thereafter afterwards is assigned to boost this tab, and can be spent in one of the fields in this tabfour properties. The options are: Attack Speed, Critical hit Chance, Critical hit Damage, and Cooldown reduction All properties cap at 50 points.
* All details are subject to change during further development before The fields and values in the system goes live.game are as follows:
* [[Attack Speed]]: +.2% per point, for a maximum of +10% at 50 points.
* [[Cooldown]] Reduction: +2% per point, for a maximum of +10% reduction at 50 points.
* [[Critical Hit Chance]], +.10% per point, for a maximum of 5% at 50 points.
* [[Critical Hit Damage]], +1% per point, for a maximum of 50% at 50 points.
==Paragon Tab Bonuses==The amounts per point are tiny, but are powerful in cumulative value at higher levels, as each provides about the boost of an additional item modifier. Which field is best to boost varies by class and build, as well as other gear. For most characters the points in Critical hit Damage will add the most bang per point, but this assumes a good level of Critical hit Chance from equipment + skills, Other characters may prefer the Attack Speed to trigger more [[procs]], and [[CDR]] builds obviously enjoy cooldown reduction.
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].
* [[Core tab]]{{: Primary stat, Vitality, [[Movement Speed]] & bonus class resource.* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. ** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. * [[Adventure tab]]: Area Damage, Resource cost reduction, [[Life on Hit]], [[Gold Find]]** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)Points}}
===Offensive Tab Bonuses===
The bonuses in the Offensive Tab are as follows:
'''Attack Tab:'''
* [[Attack Speed]]: +.20% per point, 50 point hard cap. (Maximum of +10% IAS boost.)
* [[Critical hit Chance]]: +.10% per point, 50 point hard cap. (Maximum of +5% Critical hit Chance.)
* [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.)
* [[Cooldown]] reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.)
The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding 5% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add.==Development Changes==
The properties in the Offense Tab changed the least of any of the four tabs during development. (Though the name of the tab was initially "Attack" instead of "Offense." All four properties remained the same, with the only alteration a 50% reduction in the value of points spent in Critical hit Chance. That field initially added .2% per point, for a maximum of 10%. It was cut to .1% per point with a maximum of 5% during development, as the initial bonus made it clearly the best option of any field in the tab. [[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Initial Attack Tabconfiguration, from the Gamescom 2013 announcement.]]