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Paragon

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The Paragon system was added to Diablo 3 shortly after release, in the [[v1.0.4 patch]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2] The system was an [[end game]] feature that provided additional levels and bonuses for a character once they reached the max level of 60. At that point, the max-level character could start earning Paragon Levels, each of which added passive bonuses 3% to [[Magic Find]] and [[Gold Find]], plus the same [[attribute]] bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats). The maximum was Paragon 100, and many players set "P100" as their end goal.
The Paragon system was completely overhauled for [[Diablo 3 version 2]], in what the developers called [[Paragon 2.0]]. That system is what players see today in Diablo 3 and Reaper of Souls. Paragon 2.0 changed Paragon experience to work account-wide, so every character on the account, of any level, received the same full number of Paragon points. Each Paragon Level grants a point that can be spent in any of the four bonus fields in four different Paragon Tabs, allowing for greater character customization. Paragon 2.0 also makes leveling up a new character much quicker and easier, as Paragon Points are available to all characters on the account, even brand new level 1 heroes.
==Paragon Points== In the Paragon 2.0 system, each level grants a new Paragon Point, alternating between the four tabs. The first Paragon Point must be spent in the Core Tab, the second in the Offense Tab, and so on, until all fields have been maxed out at 50 points at Paragon 800. Points above that are awarded only to the Core Tab, where the [[Mainstat]], and [[Vitality]] bonuses are the only two that do not max out at 50 points and can be boosted forever.  ===Core Tab=== The [[Core Tab]] has the only two bonuses that do not max out at 50 points. Movement Speed is also an odd one, since the property has a hard cap at 25% from Items + Paragon Points. Thus a character with 20% Movement Speed from gear would only gain another 5% from Paragon Points, and any boost over that would be wasted. * [[Mainstat]]: +5 per point, no hard cap.* [[Vitality]]: +5 per point, no hard cap.* [[Movement Speed]], +0.5% per point, maxing out at +25% with 50 points.* +Maximum [[Resource]]:** [[Barbarian]]: +1 to maximum [[Fury]] per point.** [[Crusader]]: +1 to maximum [[Wrath]] per point.** [[Demon Hunter]]: +0.5 to maximum [[Hatred]] per point. ([[Discipline]] is not boosted by Paragon points.)** [[Monk]]: +1 to maximum [[Spirit]] per point.** [[Witch Doctor]]: +4 to maximum [[Mana]] per point.** [[Wizard]]: +1 to maximum [[Arcane Power]] per point.  ===Offense Tab===Critical hit Chance was reduced from .2% to .1% per point during PTR testing, lowering the maximum from 10% to 5%. Prior to that, ChC was clearly the best stat to boost.  * [[Attack Speed]]: +.2% per point, for a maximum of +10% at 50 points.* [[Cooldown]] Reduction: +2% per point, for a maximum of +10% reduction at 50 points.* [[Critical Hit Chance]], +.10% per point, for a maximum of 5% at 50 points.* [[Critical Hit Damage]], +1% per point, for a maximum of 50% at 50 points.  ===Defense Tab=== The Defense tab shifted a bit during development. The initial version on the PTR had Life, Armor, Dodge, and Resist All. [[Dodge]] was subsequently removed entirely from Paragon Point bonuses. * [[Life]]. Increases +.50% Life per point, to a maximum value of +25% Life.* [[Armor]]. Increases +.50% Armor per point, to a maximum value of +25% Armor.* [[All Resistance]]: +5 per point, with a maximum of 250.* Life [[Regeneration]], +165.1 per point, for a maximum of +8252 life per second.** Originally +33 per point with a maximum of +1650, before Patch 2.1 boosted it as part of the general healing and combat engine changes.[http://diablo.incgamers.com/blog/comments/blizzard-explains-the-big-life-on-hit-changes]  ===Utility Tab=== [[File:Paragon-utility-patch210.jpg|thumb|350px|Big boost to Life on Hit in Patch 2.1 on the PTR.]]The [[Utility Tab]] changed several times during testing. In the initial iteration during PTR testing it held [[Magic Find]], [[Gold Find]], +maximum resource, and Movement Speed. Paragon point options were shuffled between the tabs and some were removed or replaced during development. The final stats in the live game are: * [[Area Damage]]: +1% per point, max of +50%.* [[Resource Cost Reduction]]: 0.2% per point, maximum of 10% cost reduction.* [[Life on Hit]]: 82.5 per point, maxing out at 4125. ** Originally set to 16.5 per point, with a 50 point cap of 825. This stat was boosted considerably during [[Patch 2.1]] on the PTR, as part of the general healing and combat engine changes.[http://diablo.incgamers.com/blog/comments/blizzard-explains-the-big-life-on-hit-changes]* [[Gold Find]]{{: +1% per point for a maximum of +50%. ** Gold Find boosted by gear or Paragon Points switched from additive to multiplicative in Patch 1.0.6, granting much higher Gold Find on higher difficulty levels and making points here worth the expense for many gold-poor players.}}