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<noinclude>
Paragon points are part of the [[Paragon 2.0]] system overhaul. They were added to the game in [[D3v2]] and [[Reaper of Souls]], when the existing [[Paragon]] system was reworked. The Paragon 2.0 system is tracked account-wide (Hardcore and Normal characters are tallied separately) and all experience earned by characters who have reached max level (60 in D3, 70 in RoS) counts towards the account's Paragon Level.
Paragon Points can be [[respec]]'ed at any time, and many players change them around depending on the needs and changing gear of their character.
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===Core Tab===
The [[Core Tab]] has the only two bonuses that do not max out at 50 points. Movement Speed is also an odd one, since the property has a hard cap at 25% from Items + Paragon Points. Thus a character with 20% [[Movement Speed]] from gear would only gain another 5% from Paragon Points, and any boost over that would be wasted. (This is why it's best to enchant movement speed off of items, for a more useful bonus that won't be rendered redundant by Paragon Points.)
* [[Mainstat]]: +5 per point, no hard cap.
* [[Vitality]]: +5 per point, no hard cap.
* [[Movement Speed]], +0.5% per point, maxing out at +25% with 50 points.
* +Maximum [[Resource]]:
** [[Barbarian]]: +1 to maximum [[Fury]] per point.
** [[Crusader]]: +1 to maximum [[Wrath]] per point.
** [[Demon Hunter]]: +0.5 to maximum [[Hatred]] per point. ([[Discipline]] is not boosted by Paragon points.)
** [[Monk]]: +1 to maximum [[Spirit]] per point.
** [[Witch Doctor]]: +4 to maximum [[Mana]] per point.
** [[Wizard]]: +1 to maximum [[Arcane Power]] per point.
===Offense Tab===
Critical hit Chance was reduced from .2% to .1% per point during PTR testing, lowering the maximum from 10% to 5%. Prior to that, ChC was clearly the best stat to boost.
* [[Attack Speed]]: +.2% per point, for a maximum of +10% at 50 points.
* [[Cooldown]] Reduction: +2% per point, for a maximum of +10% reduction at 50 points.
* [[Critical Hit Chance]], +.10% per point, for a maximum of 5% at 50 points.
* [[Critical Hit Damage]], +1% per point, for a maximum of 50% at 50 points.
===Defense Tab===
The Defense tab shifted a bit during development. The initial version on the PTR had Life, Armor, Dodge, and Resist All. [[Dodge]] was subsequently removed entirely from Paragon Point bonuses.
* [[Life]]. Increases +.50% Life per point, to a maximum value of +25% Life.
* [[Armor]]. Increases +.50% Armor per point, to a maximum value of +25% Armor.
* [[All Resistance]]: +5 per point, with a maximum of 250.
* Life [[Regeneration]], +165.1 per point, for a maximum of +8252 life per second.
** Originally +33 per point with a maximum of +1650, before Patch 2.1 boosted it as part of the general healing and combat engine changes.[http://diablo.incgamers.com/blog/comments/blizzard-explains-the-big-life-on-hit-changes]
===Utility Tab===
[[File:Paragon-utility-patch210.jpg|thumb|350px|Big boost to Life on Hit in Patch 2.1 on the PTR.]]
The [[Utility Tab]] changed several times during testing. In the initial iteration during PTR testing it held [[Magic Find]], [[Gold Find]], +maximum resource, and [[Movement Speed]]. Paragon point options were shuffled between the tabs and some were removed or replaced during development.
The current stats in the live game are:
* [[Area Damage]]: +1% per point, max of +50%.
* [[Resource Cost Reduction]]: 0.2% per point, maximum of 10% cost reduction.
* [[Life on Hit]]: 82.5 per point, maxing out at 4125.
** Originally set to 16.5 per point, with a 50 point cap of 825. This stat was boosted considerably during [[Patch 2.1]] on the PTR, as part of the general healing and combat engine changes.[http://diablo.incgamers.com/blog/comments/blizzard-explains-the-big-life-on-hit-changes]
* [[Gold Find]]: +1% per point for a maximum of +50%.
** Gold Find boosted by gear or Paragon Points switched from additive to multiplicative in Patch 1.0.6, granting much higher Gold Find on higher difficulty levels and making points here worth the expense for many gold-poor players.
<noinclude>
==The Paragon System==
* See the [[Paragon]] article for a system overview or the [[Paragon 2.0]] article for new changes.
==Paragon Points and Seasonal Ladders==
Seasonal [[ladders]] were added to Diablo 3 in [[Patch 2.1]]. Seasonal characters start off fresh, as if it was a new account without access to any of the paragon points, gold, equipment, Artisan levels, etc, on a normal account. During the Ladder Season, players who create Seasonal Characters build them up, earning Paragon experience once at max level, and the Paragon levels start off at 1 and grow from there.
When a Season ends, all Seasonal Characters are absorbed back into the main account, and all earned Paragon Experience is added to the total Paragon Experience on the account. The experience is added, not the levels, and since the amount of experience required increases with each higher level, the post-season total may be lower than some players expect. An account that had Paragon 400 and merged with a Seasons account that had Paragon 100 would add up to somewhere around Paragon 425. Not Paragon 500.
[[category:D3v2]]
[[category:Reaper of Souls]]
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