17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
no edit summary
[[File:Rift-guardian-rime1.jpg|thumb|400px|Rime goes enrage-mode when near death.]]Rift Guardians are large bossesUnique enemies, randomly-selected from a large list of potential enemies. They that appear only in Nephalem Rifts when the playerprogress bar has reached 100%. (sThis requires about 500 kills.) in There are a couple of dozen different Rift Guardians, all with preset names and [[Nephalem RiftElite Affixes]] kill enough enemies (around 500) to bring the progress bar to 100%, plus some special unique boss talents.
Rift Guardians are all "purple" Unique monsters, with special powers and abilities that are pre-set, rather than randomly-spawned as the [[Boss Modifiers|Modifiers]] are on random [[Elites]]. Many Guardians have some special abilities that do not appear on other bosses, such as the full screen elemental attacks displayed by [[Rime]] and [[Blighter]] when they drop below 25% health.
Some Rift Guardians are modified quest bosses, and players will encounter Guardian versions of [[Zoltan Kulle]], [[The Butcher]], [[Maghda]], [[Cydaea]], [[Leoric]]] and many several others.
[[File:Rift-bosses-achievement-ros1.jpg|thumb|400px|Rift Guardians Achievement listing.]]
All of these Guardians (save the Lord of Bells) can appear as [[Greater Rift Guardians]], where they may have additional abilities or other improvements.
* [[Agnidox]]
* [[Bone Warlock]]
<blue>
Boss_Alcarnus_01_SkeletonKing_01_Encounter_Name - Boss: Random Boss Fight
* Boss_Alcarnus_01_SkeletonKing_01_Taunt_Text - Defeat the Boss!
[[category: Uniques]][[category: Rift Guardians]] [[category: Reaper of Souls]]
[[category: Nephalem Rifts]]
[[category: Greater Rifts]][[category:monsters]][[category:bosses]]
[[category: Adventure Mode]]
[[category: End game]]