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Gambling
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'''Gambling{{PAGENAME}}''' was a feature introduced in Diablo II, which was intended to function as a 3: Reaper of Souls comes in the form of exchanging [[gold sinkBlood Shard]] and provide some balance to the s, awarded whilst completing [[economyRift]]s, for a mysterious item. When gambling in D2, players spent a set amount Although the stats of gold (which scaled up with Character Level) to buy an the item of a are not known typethe item time can be selected. The item's stats were randomly generated, as if it was being dropped by a monster, and while the vast majority of gambled items were simply magical, they could occasionally turn out rare, set, or even unique[[File:Gambling-blood-shards-kadala. jpg|right|thumb|250px|Gambling [[Blood Shard|Shards]]]]
==Gambling in Diablo IIIDevelopment==
While Diablo 3's first Game Director, [[Jay Wilson ]], was initially "undecided[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/] " on gambling, the developers more recently later in development Blizzard said that gambling, as it worked in Diablo II, would probably not return in Diablo III, since [[crafting]] items with the [[Artisans]] serves much the same purpose, but better.<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Game Director undecided on gambling] Jay Wilson, 16/10/2009</ref>. <ref>[http://diablo.incgamers.com/blog/comments/blue-posts-diablo-iii-gambling-socketing-info Gambling system] - Blizzard CM, 21/09/2010</ref>
<blue>I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.
Which I have no idea if we do. ‘We’ being other people that decide these things</blue>
[[Category:Reference]]
[[Category:Gambling]]