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Gambling

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'''Gambling{{PAGENAME}}''' was a feature introduced in Diablo II, which was intended to function as a 3: Reaper of Souls comes in the form of exchanging [[gold sinkBlood Shard]] and provide some balance to the s, awarded whilst completing [[economyRift]]s, for a mysterious item. When gambling in D2, players spent a set amount Although the stats of gold (which scaled up with Character Level) to buy an the item of a are not known typethe item time can be selected. The item's stats were randomly generated, as if it was being dropped by a monster, and while the vast majority of gambled items were simply magical, they could occasionally turn out rare, set, or even unique[[File:Gambling-blood-shards-kadala. jpg|right|thumb|250px|Gambling [[Blood Shard|Shards]]]]
With so many [[modifiers]] in the game, the odds of gambling an item with useful stats, especially in the [[end game]] were very poor, but with nothing else to spend [[gold]] on, most players gambled quite a bit. The most popular gambled items were rings or amulets, since they had better odds to spawn with good mods, and were less expensive to gamble for at high levels.
* See There isn't a true element of Gambling because the shards can not be used for anything other than at the [[merchant]], [[Kadala]], for these items. The level cap for Blood Shards if 500, beyond that they will remain on the ground and can not be picked up so they may as well be 'gambled' for these mysterious items. Below is a table detailing the types of items and the number of Blood Shards required to buy one.{{iw|Gambling Diablo 2 Gambling:Kadala}} page for full details.
==Gambling in Diablo IIIDevelopment==
While Diablo 3's first Game Director, [[Jay Wilson ]], was initially "undecided[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/] " on gambling, the developers more recently later in development Blizzard said that gambling, as it worked in Diablo II, would probably not return in Diablo III, since [[crafting]] items with the [[Artisans]] serves much the same purpose, but better.<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Game Director undecided on gambling] Jay Wilson, 16/10/2009</ref>. <ref>[http://diablo.incgamers.com/blog/comments/blue-posts-diablo-iii-gambling-socketing-info Gambling system] - Blizzard CM, 21/09/2010</ref>
Bashiok spoke on this in August 2010.[http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/]
<blue>I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.
Which I have no idea if we do. ‘We’ being other people that decide these things</blue>
Gambling was not added in [[Diablo 3]]. It does not appear it will be added in [[Reaper of Souls]] either.
=* See the {{iw|Gambling Diablo 2 Gambling}} page for full details of Gambling in Diablo 2. =References= <font size="-3">* [http:<references/></diablo.incgamers.com/blog/comments/more-bashiok-on-gold-sinks-fury-and-the-new-chat-gem/ Bashiok on gold sinks].font> * [http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/ Bashiok on gambling].
[[Category:Reference]]
[[Category:Gambling]]