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Pickup Radius is a character property that determines how close a character must be to [[health orbs]] or [[gold]] on the ground in order to automatically pick them up. This While Pickup Radius is largely a very valuable propertyconvenience with gold, and most players strive to add at least 5-7 yards to their default value. It's convenient for quicker gold gathering and it can be life-saving by grabbing or death with health orbs, and many classes and builds require health orbs that aren't right beside a character when they appearnot just for healing, but for resource management or other skill effects, where more radius greatly boosts the utility of abilities.
The default pickup radius is about 3 [[yards]] (in game terms), and the character window displays how much that base value is being increased by. Increased pickup radius affixes can spawn on most types of items, and a number of legendary and set items offer an increase to this stat as an inherent property.
==Pickup Radius on Items==
Pickup radius can be increased Radius was nerfed considerably in [[Loot 2.0]]. Prior to that, Pickup Radius increases on gear ranged from 2-7 yards per item, via random affixes.[http://diablonut.incgamers.com/affixes/?c=adventure-and-stats&l=1&u=70#gold-pickup-radius] For on level 60 gear found in Inferno, the value is always affix was worth +5-7 yards from a random affix. At that point players considered at least 5 yards as almost mandatory, and most characters try players tried to get at least one such item on their characters, but few characters put much value on more than 2 or 3 items with this modifier. As a result affixes to Pickup Radius isn't as valued as , just for the best stats such as CC, CD, IAS, or Res All, but pickup radius does add considerable function and value when it spawns on a top quality itemconvenience of gold vacuuming.
Pickup Radius can occur via a random affix on all types of [[armor]], in the 1-2y secondary affix. A few legendary items have 1-2y pickup radius as an inherent property, meaning it will always spawn on them. A very few legendary items have more than 1-2y bonuses.
* Helms
* Chest Armor
* Shoulders
** +4-6y: [[Profane Pauldrons]]
* Belts
** +1-2 yards: [[Cord of Sherma]]
** +1-2 yards: [[[Razor Strop]]
** +1-2 yards: [[Sherma's Nightmare]]
* Bracers
** +1-2y: [[Warzechian Armguards]]
* Gloves
* Pants
* Boots
* Weapons (all types).
* Offhand items (shields, quivers, mojos, sources)
** It's an inherent property with +20 yards on 20y: [[Thing of the Deep]].(WD only)
* Rings
** It's an inherent property on the +1-2y: [[Puzzle Stolen Ring]] and [[Leoric's Signet]].
* Amulets
** +1-2y: [[Rakoff's Glass of Life]]
** +4-6y: [[Rondal's Locket]]
==Paragon Points==
Early iterations of [[Paragon 2.0]] had the ability to add [[Paragon Points]] to increase Pickup Radius. That changed during development and when Paragon 2.0 went live there was no longer a Pickup Radius value to modify.
No skills boost pickup radius, but all skills that [[proc]] with health orbs benefit greatly from increased pickup radius. There are also several skills that function via a radius from the character, and in some cases the area of effect is boosted by pickup radius.
By far the most impactful is the Witch Doctor, who has an entire build largely predicated on high pickup radius. The legendary mojo [[Thing of the Deep]] is much-valued by Witch Doctors for the overall stats, but especially for the +20 yards to pickup radius; a bonus equivalent to any three other 10-20 pickup radius items affixes in the game. WDs with 20 yards or more (up to 40 is not uncommon) pickup radius leverage that via several skills:
* [[Circle of Life]] -- Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
* [[Vengeance]] -- Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
* [[Reaper's Wraps]] serve much the same function as Vengeance, granting any class who wears them resource per health globe. Pickup Radius is of obvious use with this item.
** {{c_orange|Health globes restore 25–30% of your primary resource.}}
The Diablo 3 Developers have talked about implementing additional skills that would trigger procs via health orbs, and those would obviously benefit from pickup radius. This is only speculation at this point, though.