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Nephalem Rifts

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[[File:Nephalem-rift-opening-bar.jpg|thumb|350px|Nephalem Rift opening ceremony.]]
'''Nephalem Rifts''' (formerly known as "Loot Runs") are special dungeons accessed via the Nephalem Altar Obelisk in town. Rifts require five Rift Keystones to open, are only present in Adventure Mode (not Campaign Mode), and are found only in [[Reaper of Souls]], not Diablo 3. (Blizzard initially planned to include them in D3, but changed that plan during RoS' development.)
Nephalem Rifts are highly-randomized content, and are intended to be the most rewarding[http://diablo.incgamers.com/blog/comments/travis-day-weighs-travis-day-weighs-in-on-reaper-of-souls-legendary-item-drop-rates][http://diablo.incgamers.com/blog/comments/blizzard-explains-the-25-legendary-drop-rate-in-nephalem-rifts][http://diablo.incgamers.com/blog/comments/huge-legendary-drop-rate-buffs-coming-rifts-gambling] (in terms of item gains) style of play in Reaper of Souls/. Rifts are mini-dungeons with from 1-10 levels. They are completely random in tilesets and monsters, and can offer combinations of levels and monsters that will never be seen elsewhere in the game.
Blizzard plans to further expand the concept of Nephalem Rifts with will be expanded upon by the [[Tiered Greater Rifts]], coming in [[Patch 2.1]], Reaper of Souls' first major content patch,[http://diablo.incgamers.com/blog/comments/reaper-of-souls-new-tiered-rifts-the-devils-hand] due in Summer 2014. Greater Rifts are timed Nephalem Rifts with a new scaling difficulty system and greater rewards for players who are geared well enough to clear them in the time allowed. See the [[Greater Rifts]] article for full details.
Pros:
* Rifts have the highest legendary drop rate in the game.[http://diablo.incgamers.com/blog/comments/huge-legendary-drop-rate-buffs-coming-rifts-gambling]
* Rifts are the fastest way to accumulate [[Blood Shards]]. (20+ from Guardians on normal, scaling up to 60+ on Torment 1, and higher yetup to around 100 for a T6 Guardian kill.)
* Rift Guardians can drop [[Forgotten Soul]] materials.
* Rifts can rarely spawn [[Treasure Goblin]] packs of 8-12 in a bunch, as well as the ultra-rare Reaper of Souls Infernal Bovine [[Easter Egg]] level.
* Completing a Rift grants an EXP/Gold bonus equivalent to a medium-large reward [[Bounty]].
Cons:
* Rifts require 5 keystones to open, which must be farmed via Bounties.
* Rifts have no side events, mini-quests, or [[Cursed Chests]], all of which are worth substantial EXP bonuses, gold, and items.* There are no random [[Unique]]s in Rifts, other than the Rift Guardian, hence they offer few chances to score [[legendary materials]]. (Removed in [[Patch 2.0.6]].
[[File:Rift-forgotten-soul1.jpg|thumb|400px|Rift Guardian typical drop.]]
The fact that Rifts are randomized is a pro and a con, since it makes them unpredictable. Some rifts have high monster concentrations and lots of [[Elites]] and are hugely-profitable. Others may be much sparser in monsters, with few Elites, and thus take longer and provide less rewards. Such is [[RNG]]. (Some of the least-productive rift tilesets, including the [[Pandemonium Fortress]] layout, were removed in [[Patch 2.0.5]].
Rifts are meant to be a quick, intense game mode with variety and unpredictability keeping the content fresh. Rifts generally take 10-20 minutes to clear, depending on the number of players and their strength relative to the difficulty level, and there are [[Achievements]] for completing in less than 10, 5, and 2 minutes.
An unlimited number of Rifts can be run in the same game, providing players have enough [[Rift Keystones ]] to keep opening up a new Rift after completing the previous one. During the Reaper of Souls beta it was possible to abandon a Rift and open a new one, but that option is gone in the [[live]] game and a new Rift can only be opened once the Rift Guardian has been slain. Early in RoS that required just one character in the game to click on Orek, but after player complaints about Rift closing before all the loot could be bethered, Blizzard added a thirty-second timer.
That delay is not enough for some players and there are many requests[http://diablo.incgamers.com/blog/comments/blizzard-questions-nephalem-rift-rules] for longer timer, or for every player in the game having the option to veto the Rift ending. The issue is complicated by the substantial EXP/Gold reward for completing a Rift, which players can not retrieve until they finish the Rift and tell Orek to shut it down.
Once the Guardian is killed the Rift can be closed or ended by speaking to the NPC [[Orek]] who stands near the Nephalem Altar in town. When any player clicks on him after the Guardian is dead, Orek will give all players in the game a substantial bonus to Exp and gold, and start a 30 second countdown to ending that Rift.
 
 
===Greater Rifts===
 
[[File:Greater-rift-keystone-sml.JPG|thumb|200px|Greater Rift Keystone.]]
Entering a [[Greater Rift]] will require a special [[Greater Rift Keystone]], which can only be earned by killing normal Rift Guardians. Every player who wants to enter the rift must have such a greater keystone, unlike the normal Nephalem Rifts which only require keystones from the player who opens the rift and then let anyone else in the game enter for free.
 
==Nephalem Rift Drop Rate Bonuses==