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Created page with "thumb|400px|Greater rift keystones are required to enter. Greater Rifts (formerly known as '''Tiered Rifts''') are a higher level of [[Nepha..."
[[File:Tiered-rift-keystone3.jpg|thumb|400px|Greater rift keystones are required to enter.]]
Greater Rifts (formerly known as '''Tiered Rifts''') are a higher level of [[Nephalem Rift]], meant to provide a greater challenge and greater rewards for players geared well enough to take them on.
To enter a Greater Rift you must earn [[Greater Rift keys]] by completing normal Nephalem Rifts. Once you have a key, click on the Nephalem Altar in town, just like you were opening a normal Rift, and select the Greater Rift option.
Greater Rifts feature a progress bar timer, and require players to kill the enemies quickly, in order to progress to the Greater Rift Guardian. Slower play in a Greater Rift will not result in the big rewards, and normal monsters drop very little in Greater Rifts; the big payday comes from the end boss, which players must move along very quickly to reach in time.
* Greater Rifts aren't yet available in the game; they will be introduced with [[Patch 2.1]] and should be testable on the [[PTR]] before the patch goes live.
==Greater Rift Details==
Blizzard revealed the first details about Greater Rifts in a [[Patch 2.1]] preview blog on June 17, 2014.[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview]
<blue>While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:
* You’ll race against a clock to fill a progress bar by accruing monster kills.
* Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
* This removes conflicting pressure from attaining a better time versus picking up all your loot.
* Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
* You cannot resurrect at your corpse or in town while in a Greater Rift -- only at the last checkpoint.
* Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
* You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
* Higher Greater Rifts levels are progressively more difficult.
* This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.
</blue>
==Greater Rift Differences==
Greater Rifts have an improved notched Progress Bar that lets players see how far along they are without hovering. (Normal Rifts had a similar progress bar during the beta test, before going to the featureless bar upon RoS release; a change most fans did not approve of.)
The difficulty levels are also different in Greater Rifts, with a "Difficulty 1-10" scale. It's not yet known how this differs from or expands upon the standard Normal-Torment 6 [[difficulty]] system.
[[File:Greater-rift-progress-bar1.jpg|center|thumb|600px|Progress bar and difficulty level differences in a Greater Rift.]]
[[category:Nephalem Rifts]]
[[category:Reaper of Souls]]
Greater Rifts (formerly known as '''Tiered Rifts''') are a higher level of [[Nephalem Rift]], meant to provide a greater challenge and greater rewards for players geared well enough to take them on.
To enter a Greater Rift you must earn [[Greater Rift keys]] by completing normal Nephalem Rifts. Once you have a key, click on the Nephalem Altar in town, just like you were opening a normal Rift, and select the Greater Rift option.
Greater Rifts feature a progress bar timer, and require players to kill the enemies quickly, in order to progress to the Greater Rift Guardian. Slower play in a Greater Rift will not result in the big rewards, and normal monsters drop very little in Greater Rifts; the big payday comes from the end boss, which players must move along very quickly to reach in time.
* Greater Rifts aren't yet available in the game; they will be introduced with [[Patch 2.1]] and should be testable on the [[PTR]] before the patch goes live.
==Greater Rift Details==
Blizzard revealed the first details about Greater Rifts in a [[Patch 2.1]] preview blog on June 17, 2014.[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview]
<blue>While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:
* You’ll race against a clock to fill a progress bar by accruing monster kills.
* Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
* This removes conflicting pressure from attaining a better time versus picking up all your loot.
* Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
* You cannot resurrect at your corpse or in town while in a Greater Rift -- only at the last checkpoint.
* Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
* You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
* Higher Greater Rifts levels are progressively more difficult.
* This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.
</blue>
==Greater Rift Differences==
Greater Rifts have an improved notched Progress Bar that lets players see how far along they are without hovering. (Normal Rifts had a similar progress bar during the beta test, before going to the featureless bar upon RoS release; a change most fans did not approve of.)
The difficulty levels are also different in Greater Rifts, with a "Difficulty 1-10" scale. It's not yet known how this differs from or expands upon the standard Normal-Torment 6 [[difficulty]] system.
[[File:Greater-rift-progress-bar1.jpg|center|thumb|600px|Progress bar and difficulty level differences in a Greater Rift.]]
[[category:Nephalem Rifts]]
[[category:Reaper of Souls]]