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Rare

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[[File:Rare-ring-lvl70a.jpg|thumb|350px|Rare ring, lvl 70, with the usual 4 primary and 2 secondary affixes.]]'''"Rare" ''', in [[Diablo]] terminology, refers to an [[item]] type.A rare can be any type of item (ie., [[Feet|boots]], [[sword]]s, [[amulet]]s), '''items''' or '''monsters''' with yellow-colored names and it is higher quality than a [[normal]] or [[magical]] itemspecial, but not as high in quality as a [[Set_Items| set]] or [[legendary]] itemrandomized properties. The quality of the item is determined by * See the [[modifiersElite Affixes]] that the item possesses. A rare item can have four [[magic]]al modifiers (or more?), which separates it from a magical item, which can only have one to two modifiersarticle for details about "Rare" monsters.
Rare can also mean "uncommon" in the more general adjective sense of the word, hence some Legendary items with the lowest drop rates can be called "ultra-rare" which is a little confusing since "Rare" is the term for another whole time of non-legendary item.
==Rares in Diablo III==
==Rare Items== Rare items in Diablo 3 spawn with up to 6 random [[affixes]] (up to 4 primary and 2 secondary, after the system was redesigned in [[D3v2]] and [[Loot 2.0]]). Rare items share the same pool of affixes with magical items and legendary items, but the possible numbers for each affix differ between the item types.  On the whole, Rares are designed to be good, but not great. Rares are very common items, via monster drops and gambling, and a character newly arrived at the max level will will quickly find or gamble Rare item upgrades to most item slots. Longer term, players should plan to replace most or all of their Rare items with Legendary items, since these have bigger and better stats.  ===Legendary vs. Rare Affix Values=== One major change in Loot 2.0 was the elevation of Legendary items over Rare items in almost every way. This stems partially from [[legendary affixes]], but is evident in the numerical ranges for almost every affix found on items. For instance, the following are the stat ranges for a variety of affixes on level 70 rings, comparing Rare to Legendary. These figures do not include any  * Attack Speed: Rare: 5-6% vs. Legendary: 5-7%* +Damage: Rare: +(40-60)-(80-120) vs. +(60-80)-(120-160)* [[Area Damage]]: Rare: +10-16% vs. Legendary: +10-20%* [[Attributes]]: Rare: +350-415 vs. Legendary: +416-500.* [[Armor]]: Rare +340-364 vs. Legendary 373-397* [[Life%]]: Rare: +8-14% vs. Legendary +10-15%.* Life [[Regeneration]]: Rare: +1186-1863 vs. Legendary: +1864-2476* [[All Resistance]]: Rare: 81-90 vs. Legendary 91-100.* Reduced [[resource]] costs: Rare: +4-7% vs. Legendary: +5-8%* Reduced [[cooldown]] of all skills: Rare: +4-7% vs. Legendary: +5-8% It's interesting that the two most valuable stats on a ring are identical for Rare and Legendary, though almost no other numbers are. (This is likely since those numbers were unchanged in [[Loot 2.0]] and [[RoS]] and if they had been reduced, many imported lvl 60 rings would have been forever better than new lvl 70 items.)* [[Critical hit Chance]]: Rare: 4.5-6% vs. Legendary 4.5-6%* [[Critical hit Damage]]: Rare: 26-50% vs. Legendary 26-50% <gallery>File:Rare-vs-leg1.jpg|Rare ring enchant.File:Rare-vs-leg2.jpg|Legendary ring enchant.</gallery>  ==Obtaining Rare Items== Obtaining Rares required some luck shortly after Diablo 3 was released, but they became more common in several patches and ultimately lost value. During most of Diablo 3 vanilla, most types of [[Elites]] (Champions and Rares especially) dropped at least 2 Rare items, and up to 4 or 5 for players with very high Magic Find.  One of the itemization changes in Loot 2.0 was a reduction in the total number of Rares dropped, along with several changes improve the quality of the Rares (and Legendaries) that did drop. This was done largely through the [[Smart Loot]] system. Reaper of Souls introduced [[gambling]] via the NPC [[Kadala]]. Gambled items during the RoS beta test were split about 50/50 between magical (blue) and Rare, with a very low % chance of scoring a legendary. Upon release to gambling odds had been tweaked to increase the chances of getting rares and legendaries, and several post-release patches further boosted the chances of a legendary from gambling. As of Patch 2.0.5 in May 2014, gambling returns something like 9/88/3 magical/rare/legendary items per 100, though opinions and runs of luck vary greatly over time. [http://diablo.incgamers.com/forums/showthread.php?854800-Gambling-Legendaries-in-v2-0-4-share-your-RNG There's a huge results] thread of use for reference. There are also hundreds of [[crafting]] recipes (Armor and Weapons via the [[Blacksmith]], Rings and Amulets via the [[Jeweler]]) that can create Rare items of every type, at preset item levels. (Crafting recipes to create legendary and set items result in better gear than Rare crafting, of course.) On the whole, Rare items drop like candy in [[Diablo 3 version 2]] and Reaper of Souls, and experienced players soon gear up to the point that Rares are not possible upgrades in any slot (except perhaps jewelry or gloves), and thus Rares have value solely to sell for gold, or to salvage for [[materials]].    ==Rares Development in Diablo III== [[File:Item-gamescon2010-wrist-spade.jpg|left|frame|A Early rare crafted [[fist]] [[weapon]].]]During Diablo 3's early development, Rares were going to be roughly equivalent to Legendary items in quality. A quote from community manager Bashiok on this toic, from
Rare items in Diablo III can either be [[drop]]s, or they can also be [[crafting| crafted]].
==Modifiers and Inferno==
 
Along with the official release of information about the new [[Inferno]] difficulty, players were shown an example of an Inferno-level rare item in the form of a tooltip, shown to the side, for an axe randomly named "Savage Mangler." There are seven [[modifier]]s present, whereas in previous screenshots and videos, there were at most four.
 
[[Image:Savagemangler.jpg|right|frame|The rare Savage Mangler tooltip.]]
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