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Elemental damage

No change in size, 15:12, 27 May 2014
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[[File:Cindercoat-nut.JPG|thumb|305px350px|[[Cindercoat]] provides +Fire% '''and''' reduced fire skill cost.]]
Elemental Damage is an item bonus property with much expanded importance in [[Diablo 3 version 2]] and [[Reaper of Souls]]. The in-game terminology is always "____ skills deal X% more damage." which means that any skill rune with that type of damage will be boosted in total damage by the item.
===Holy Damage===
[[File:Golden-scourge-nut.JPG|thumb|350px|Holy damage from a [[Golden Scourge]] Crusader flail.]]
Holy damage type is mostly seen on Crusader skills.
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
===Lightning Damage===
[[File:Golden-scourge-nut.JPG|thumb|350px|Holy damage from a [[Golden Scourge]] Crusader flail.]]
The largest number of item types with +elemental damage give it to Lightning. Only the fact that more of the best/most popular skills in the game deal Fire damage keeps this from being the #1 elemental damage type. (Up to 290% Lightning Damage could be achieved, though a character would need to be multiple classes at once and wear up to 4 items in the same slot.)