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The problem with Sheet DPS is that the number does not include damage from [[Paragon Points]], or from various item affixes such as +damage to individual skills, +damage to elemental skills, and +damage to Elites. Well-geared characters in Reaper of Souls often have 2 different items adding 10-15% damage to their main attack skill(s) and 20-100% (or more) damage to 1 elemental damage type. Neither of these increases to damage are factored into the Sheet DPS, so it's easily possible for a character to deal 2-3x their listed DPS with every hit of their main skill.
Players who want to estimate their "[[Effective DPS]]" must use guess work, figure out the numbers in their own spreadsheets, or use character planners or damage trackers via third party websites such as [[Diablo3Ladders.com]] or [[DiabloProgress.com]].
Let me explain why we feel this way: DPS is certainly important, but Diablo is a combination of activities. Healing and Toughness are are important, too, and your movement and positioning, your ability to aim with certain abilities and using them at the right moment also play an important role in “determining” how “well” you’re doing. DPS alone shouldn’t be the only number that matters when you play.</blue>
Fansite [[Diablo.IncGamers.com ]] ran a public vote on the issue when those two Blue quotes were fresh:[[http://diablo.incgamers.com/blog/comments/diablo-3-dps-meter-essential-worst-thing-ever]]
<blockquote>'''Would you like an advanced DPS meter in Reaper of Souls?'''
* 1) I'd like a damage output meter that tracked all damage done. (50%, 1,023 Votes)