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Most characters wear a mixture of rare and legendary gear while leveling up, but once they reach the [[end game]] at level 70, the goal becomes finding or [[crafting]] legendary or set items for every slot, since legendaries have higher potential stat rolls, special [[legendary affixes]], and set bonus properties that make better than any Rare items can possibly be.
Legendary items in Reaper of Souls and [[D3v2]] are all [[Bind on Account]] and can not be traded, sold, or given away except to other players in the game when the item was found. (The [[legendary trading exception]].)
* All [http://diablo.incgamers.com/diablo3/items/legendary Diablo 3 news about Legendary items].
==Legendary Scaling==
During Diablo 3 vanilla, Legendary items had tightly-designated stat ranges, and thus fell into a clear hierarchy of quality. Players in the end game could find legendaries of level 60, 61, 62, or 63, and in almost every case the 61 legendary was better than the 60, the 62 was better than the 61, and so on. This created a system where well-geared characters knew that 90% of legendaries were "trash" even before identifying the moment they droppeditem, since most legendary items could not roll with top level stats, and in many cases good Rare items were better than Legendaries. (And 9.9% of the remaining 10% were also trash, if they didn't roll with good random modifiers.)
[[Loot 2.0 ]] reworked Legendaries in several ways, improving them across the board. (These changes all apply to Set items and crafted leg/set items as well.)
* Legendaries roll with bigger/better stats than Rares. The numbers are simply larger.
* Legendary affix values scale to your character level. Thus a legendary that can first drop from a level 30 target will be awesome a great item (random rolls permitting) if you find it that same item at level 50, or level 70, since the numbers scale to be appropriate for your character.* Many legendary items (including all of the best and most scarce) have [[legendary affix]]es, specially-powerful {{C_orange|orange text properties }} inherent to the item that can not be obtained on other items.
The result of these changes, especially the scaling, is that all legendaries you find, whatever your character's level, have a very good chance to be an upgrade at the time.
It also means that legendary items of the same level are equivalent in value, aside from the luck of the roll and if they have a legendary affix. All the items of the same type pull from the same pool of [[primary affixes|primary]] and [[secondary affixes]], with numbers in the same range, so which item is best generally depends on the luck of the [[RNG ]] on which affixes spawn. And [[enchanting]] allows the player to change one affix (though not the legendary affix) to customize the gear to their purpose.
[[File:Leg-comparison-shoulders1.JPG|center|thumb|800px|Three versions of the Death Watch Mantle shoulders showing at level 70 show the variety in random affixes.]]