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[[File:Health-potion-tooltip-ros.JPG|thumb|300px|Health potion in Reaper of Souls.]]The role only type of '''potions''' potion in [[Diablo III]] has changed repeatedly during 3 and Reaper of Souls is the development. Early onhealing potion, there were which grants an instant heal of 60% of a character's maximum health and mana potions, just like in Diablo II. Later changes to the game structure and class with a 30 second [[resourcescooldown]] removed [[mana]] potions entirely, while leaving health pots. There were never any rejuvenation potions seenbefore another potion can be consumed.
==Legendary Health Potions==
All are Reaper of Souls and [[Torment-only]] item finds, from targets level 61 and higher. See the individual potion pages for fuller details and screenshots.
[[Bottomless Potion of the Diamond]]
* Increases Resist All by 50–100 for 5 seconds.
The amount of [[resistance]] is set at the time the potion drops, and does not change thereafter.
[[Bottomless Potion of Kulle-Aid]]
* Burst through Waller walls for 5 seconds.
The most useful of the legendary potions, this one can be used to escape certain death when boxed in by [[Waller]] walls. Highly sought after in [[Hardcore]].
[[File:Leg-potion-regeneration.png|frame|Bottomless Potion of Regeneration]]
[[Bottomless Potion of the Leech]]
* Increases Life per Hit by 1500–3000 for 5 seconds.
The amount of [[Life per Hit]] is set when the potion drops, and does not vary afterwards. This amount adds to a character's total Life per Hit from equipment, skills, and [[Paragon Points]].
[[Bottomless Potion of Mutilation]]
* Increases Life per Kill by 4000–8000 for 5 seconds.
The amount of [[Life per Kill]] is set when the potion first drops, and does not vary afterwards.
[[Bottomless Potion of Regeneration]]
* Restores extra 25000–45000 Life over 5 seconds.
The amount of life [[regen]] is set at the time the potion drops and does not vary afterwards. This regen stacks on top of a character's other regen from all sources; items, skills, paragon points, etc.
[[Bottomless Potion of the Tower]]
* Increases Armor by 10% for 5 seconds.
The [[armor]] increase adds on top of a character's total armor value, which is derived from many sources including gear, [[strength]], skills, paragon points, etc. Armor provides mitigation against all forms of damage.
==Health potion function remained substantially the same Potion Evolution in the Blizzcon 2010 PvE demo. There were no potions available in the [[PvP]] Arena demo, but it's not known if this will be true for the final game as well.Diablo 3==
The role of '''potions''' in [[Diablo III]] changed repeatedly during the development. Early on, there were health and mana potions of various quality levels, much as we saw in [[Diablo II]]. As development progressed this system was greatly altered by the addition of unique [[resources]] and resource management issues for each class, changes to make the combat system more strategic and less [[spiky]], the addition of [[health globes]], items and skills designed to provide healing and damage mitigation, and much more.
[[Jay Wilson]] talked about the concept and execution of health potions during an interview from Blizzcon 2009. [http://pc.ign.com/articles/101/1017305p1.html]
::'''''IGN: '''Why not auto-cast a potion if you're down to 10%?
::'''Jay Wilson: '''Because it takes the choice away from the player and we wouldn't want to do that. We really want the player to make that choice. So the other side of it is, we deal with some of the harder monsters, like bosses and rares and champions, they don't just drop them like that. They would drop health globes at percentages of their health. Rares in particular are almost guaranteed to drop about every 25%. The other thing we did, because we design everything for cooperative play, if you pick up a health globe and you have a friend nearby, you both get the benefit. So that's something we did to make sure the system didn't favor people who are running forward, melee classes, who used to pull up all the health potions. Now they're actually helping the people in the back.
===Potions in Demos===
The function of potions was seen most clearly by players at various public demos of Diablo 3.
In the [[BlizzCon 2008]] and 2009 demo builds there were no NPCs selling potions (or anything else). Healing potions could be found in the demo, but they were fairly rare. Each healing potion granted a set amount of [[life]] (40 for a [[Barbarian]] at level 8, who had about 150 total life), and filled that much health instantly, as rejuvenation potions do in Diablo II. There was a considerable cooldown time after drinking a potion (before another one could be consumed). In the 2009 demo, this cooldown was around 8 seconds.
At this point there were not yet health globes in the game, so players had to conserve their life with strategic play or use equipment to add [[life steal]], [[life on hit]], or [[regeneration]].
Health potion function remained substantially the same in the Blizzcon 2010 PvE demo. There were no potions available in the [[PvP]] Arena demo, which spurred much player speculation as to whether health potions would be disabled during Arena combat. That remains an open question, as the PvP Arena was never added to Diablo 3, and it remains a pending/future feature even after the launch of Reaper of Souls.
==Potions in Diablo 3 vanilla==
Prior to [[Diablo 3 version 2]] streamlining the system, there were multiple levels of health potions, all with level requirements. Players continually found higher levels of potions as they leveled up, which brought an amusing (except for Hardcore) problem. It was not uncommon for players to sell off their stack of lower level potions, forget to set their stack of the next level up to their hotkey, and then get no healing when they stabbed the button in an emergency.
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===Other Potions===
In addition to health and mana potions, early versions of Diablo 3 had other potions that provided short term buffs.
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==Elixirs==
There are were various types of [[elixir]]s seen early in Diablo III3's development. So far In the deme at Blizzcon 2008 players saw [[Strength]] and [[Dexterity]] elixirs have been seen. As of [[BlizzCon 2008]], these provided a temporary, that each granted substantial bonus for 300 second bonus to that one attributeseconds. Elixirs were not seen in These elixirs had been removed from the game by Blizzcon 2010 demo and it's have not known if they remain in the gamebeen seen since.