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[[File:Area-damage-paragon1damage1.jpgpng|thumb|300px|Area Damage via Paragon points.]]Area Damage or '''AD '''(also initially called Splash Damage) is a 20% chance of all attacks dealing X% damage to nearby enemies. This means that every time a character hits an enemy, all nearby enemies within 10 yards have a 20% chance of taking some % of the base attack damage.
The likelihood of Area Damage can not be increased above 20%. What can be boosted, by Paragon Points and by item affixes, is the % of damage dealt per splash. This A variety of item slots can be raised grant up to 50% (1% per point) by Paragon Points, and by 5-20% per item affix. Area Damage affixes can be found on many itemseach, including [[weapons]], [[rings]], [[amulets]], [[gloves]], [[shoulders]], and off-hand items ([[quivers]], [[mojos]], [[sources]]), for a total possible value of well over 100%. (See maximum values below.)
[[Paragon Points]] can be used to add 1% Area Damage per point, up to a maximum of 50%. This figure adds to the AD% value from items.
===Area Damage Key Facts===
* All direct damage and [[Damage over Time]] attacks trigger Area Damage procs on other targets within 10 yards.
* The damage radius goes from the target hit, not from the player doing the hitting. (Thus it works as well for ranged as for melee attackers.)
* AD does not proc from pets or minions, from [[Sweeping Wind]], from [[Thorns]] damage, or from legendary items that proc extra hits after the initial blow.
* AD does not proc from itself. Each hit of AD will not trigger additional AD in an endless diminishing cascade.
* AD never [[crits]], though it is a % of the total hit damage, including crit hits. (AD damage always displays white, never yellow.)
** Since AD can be raised over 100% damage from gear and Paragon Points, you can get AD values bigger than your initial hit.
* Targets do not check AD on themselves. Thus AD provides no potential bonus when hitting a single enemy.
* Targets in range (10 yards) can take Area Damage from multiple sources.
** Thus if you hit 10 enemies with a big splash attack, all 10 will proc AD to the other 9, potentially generating massive shared damage.
*** For the damage display the game adds up multiple impacts of AD taken simultaneously. This can result in the AD number being much larger than the actual hit value, when there are many enemies in close proximity.
**** For example, take a character with 50% AD who hit 5 enemies with a single splash attack. All 5 targets would proc AD on each other. If all 4 procs (20% chance from each) were successful on a single enemy, it would take 200% AD, double the damage of the initial hit.)
Maximizing AD is not generally a wise strategy, as in many item slots (especially weapons, gloves, and jewelry) other affixes (such as [[ChD]], [[ChC]], or [[mainstat]]) will deliver a better damage increase. After all, AD only triggers 20% of the time, and its damage is derived from the normal damage. But a good amount of AD can be quite useful, especially when fighting large groups of enemies.
==Area Damage Maximum Item Values==
[[File:Area-damage-tooltip1.jpg|thumb|400px|Area Damage tooltip in the Character stats window.]]
The maximum possible values per item slot:
* Helm: 20% ([[Leoric's Crown]] only.)
* Shoulders: 20%
* Amulet: 20%
* Gloves: 20%
* Ring: 20% (Per ring.)
* Off-hand: 20%
* Weapon: 24% (Can be doubled by dual wielding.)
The maximum possible from gear is 144% without dual wielding, or 148% with dual wielding. Up to 20% more can be added from [[Leoric's Crown]] legendary helm, for a maximum of 164% or 168% dual-wielding. Plus up to 50% from Paragon Points.
==Media==
Area Damage demonstrated in a slow motion video.[http://us.battle.net/d3/en/forum/topic/12032383478]
<youtube>Oaictp3KPic</youtube>
<gallery>
File:Area-damage-paragon1.jpg|Area Damage via Paragon Points.
</gallery>
==References==
* [http://diablo.incgamers.com/blog/comments/splash-damage-in-reaper-of-souls-boom-or-bust Reaper of Souls beta Area Damage testing/.
* [http://us.battle.net/d3/en/forum/topic/12032383478?page=3 Comprehensive Diablo 3 Area Damage guide].
[[category:Loot 2.0]]
[[category:Paragon]]
[[category:Strategy]]
[[category:combat]]
[[category:items]]
[[category:affixes]]