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Material

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Materials are obtained by salvaging items with the [[Blacksmith]] or File:Leg-mat-adventurers-journal.jpg|thumb|350px|[[MysticAdventurer's Journal]] in townlegendary material. On their own materials ]]Materials have no functionon their own, but they are required for many [[crafting]] and item modification activities, including [[enchanting]], craftingweapons, armor, and jewelry, and [[training]] [[Artisans]] items.
Materials can be found directly from monster or chest drops, and they are obtained by salvaging items with the [[Blacksmith]].* All materials (and [[gem]]s) in [[Reaper of Souls]] and [[Diablo 3 version 2]] stack up to 1000.  ==Materials in Loot 2.0== [[Diablo 3 version 2]] reworked and simplified the [[Diablo 3 vanilla]] materials system. In the Loot 2.0 version of Diablo 3, materials are very simple, with one material obtained from salvaging each quality of item: white, blue, yellow, orange, plus another yellow material ([[Demonic Essence]]) that can only be found from Elites, Goblins, and Golden Chests.  That same materials organization is found in [[Reaper of Souls]], but is doubled by a higher tier of materials from level 61+ items and monsters. Reaper of Souls also introduces dozens of [[legendary materials]], only a few of which are found in Diablo 3. These are required to craft the numerous set and legendary items found only in Reaper of Souls.  ==Common Materials== Common materials are white, blue, or yellow, and may be dropped by monsters, chests, goblins, horadric stashes, etc. They are chiefly produced from [[salvaging]] items with the [[Blacksmith]], with each color of item producing exclusively the same color of material. This is a change from [[D3v]], where salvaging Rare yellow items produced both blue and yellow materials, and had a small % chance to produce a Fiery Brimstone as well.  In contrast, now in [[D3v2]] and RoS there is no variance in material type, and players who need more white or blue materials than they are finding from direct drops must pick up those types of items and bring them back to salvage with the blacksmith.  * All level 61-70 items are Reaper of Souls only and not found in Diablo 3. '''White Materials'''<br>Salvage from gray and white items. 2-6 per salvage.* [[Common Debris]] -- Level 1-60.* [[Reusable Parts]] -- Level 61-70.  '''Blue Materials'''<br>Salvage from blue items. 1-4 materials per item salvaged. * [[Exquisite Essence]] -- Salvage blue items level 1-60.* [[Arcane Dust]] -- Salvage blue items level 61-70.  '''Yellow Materials'''<br>Salvage from Rare items. 1 per item salvaged.* [[Iridescent Tear]]* [[Veiled Crystal]] Drop-only yellows materials. Dropped by [[Treasure Goblin]]s, random [[elites]], Purple [[uniques]], and [[resplendent chest]]s.* [[Demonic Essence]] -- Level 1-60.* [[Death's Breath]] -- Level 61-70.  ==Legendary Materials== Legendary materials are orange in color, like legendary items. They are rarer than common materials, and are essential for crafting and [[enchanting]] legendary/set items. * See the [[legendary materials]] article for full details.  '''Salvaged Legendary Materials'''<br>The two basic types of legendary materials are created by salvaging legendary and set items. They may also be dropped directly by [[Rift Guardians]] in the same level range.* [[Fiery Brimstone]] -- Level 1-60.* [[Forgotten Soul]] -- Level 61-70.  ===Dropped Legendary Materials=== Most legendary materials can only be found in the world, dropped by special types of purple [[Unique]] bosses. See the [[legendary materials]] article for full details about which [[crafting]] plans these materials are required for, and which and where are the enemies that can drop them.  Drop rates increase with the [[difficulty]] level. Legendary Material typesdrop rates were tripled shortly after release in [[Patch 2.0.4]]. The drop rates are the same for [[Death's Breaths]], which are much more common since they can drop from many more possible sources. * Normal: 15%* Hard: 18%* Expert: 21%* Master: 25%* Torment 1: 31%* Torment 2: 37%* Torment 3: 44%* Torment 4: 53%* Torment 5: 64%* Torment 6: 77% [[File:Leg-mat-beta-pinks3.jpg|thumb|225px|Legendary Mats with "no icon" visuals during the RoS beta.]]Only two of the Legendary Materials, the [[Adventure's Journal]] and [[Griswold's Scribblings]], are found throughout the game, before level 70, and only those two are found in Diablo 3. All the rest are Reaper of Souls only, and only drop from level 70 targets.  * [[Adventurer's Journal]], crafts [[Pender's Purchase]] legendary gloves.* [[Angelic Shard]], crafts [[Hallowed Protectors]] item Set.* [[Behistun Rune]], crafts [[Mark of the Magi]], crafted legendary staff.* [[Bloody Pincer]], crafts [[Demon Claw]], legendary Fist Weapon (Monk only).* [[Born's Key]], crafts [[Born's Command]] Item Set.* [[Captured Nightmare]], crafts [[Night's Reaping]], Legendary one-handed Mighty Weapon. (Barbarian only.)* [[Captured Soul]], crafts [[Lai Yui's Persuader]], legendary Daibo (Monk only)* [[Cartographer's Toolkit]], crafts [[Board Walkers]], legendary boots.* [[Cultist Blood]], crafts [[Blood-Magic Edge]], legendary Dagger.* [[Defiled Doll]], crafts [[Spite]], legendary Mojo (Witch Doctor only.)* [[Demon Skin]], crafts [Demon's Hide]] Item Set.* [[Element of Celerity]], crafts [[Fleeting Strap]], legendary Belt. * [[Essence of the Twin Seas]], crafts [[Captain Crimson's Trimmings]] Item Set.* [[Eternal Power Capsule]], crafts [[Arcane Barb]], legendary two-handed Crossbow.* [[Eyes of the Dead]], crafts [[War of the Dead]], Two-handed Mighty Weapon. (Barbarian only.)* [[Frozen Blood]], crafts [[Utar's Roar]], one-handed Axe.* [[Glowing Ore]], crafts [[Cosmic Strand]], legendary [[Source]]. (Wizard only.)* [[Griswold's Scribblings]], crafts [[Griswold's Perfection]], one-handed Sword.* [[Hilt of the Silver Wolf]], crafts [[Golden Scourge]], one-handed Flail. (Crusader only.)* [[Human Cartilage]], crafts [[Wall of Man]], legendary Shield.* [[Iron Wolves Doctrine]], crafts [[Asheara's Vestments]] Item Set.* [[Living Flame]], crafts [[Cinder Switch]], Two-handed Axe.* [[Lyekurn's Diary]], crafts [[Corruption]], legendary Shoulders* [[Maghda's Tormented Soul]], crafts [[Cain's Destiny]] Item Set.* [[Mystical Source]], crafts [[Sage's Journey]] Item Set.* [[Phial of Weakness]], crafts [[Atrophy]], legendary Wand. (Wizard only.)* [[Quaking Vial]], crafts [[Sunder]], Two-handed Mace.* [[Reaper's Fear]], crafts [[Reaper's Wraps]], legendary Bracers.* [[Rydraelm Tome]], crafts [Mantle of the Rydraelm]], legendary Chest Armor.* [[Shard of Entsteig Plate]], crafts [[Aughild's Authority]] Item Set.* [[Shattered Core]], crafts [[Devastator]], one-handed legendary Mace.* [[Shimmering Quill]], crafts [[Unbound Bolt]], Bow.* [[Shuddering Demon Bone]], crafts [[Archfiend Arrows]], legendary Quiver. (Demon Hunter only.)* [[Skelon's Dice]], crafts [[Skelon's Deceit]], legendary Pants.* [[Skull of Raylend]], crafts [[Helm of Rule]], legendary Helm.* [[Sydyru Bone]], crafts [[Sydryu Crust]], legendary Bow.* [[Symbol of the Guardian Brotherhood]], crafts [[Guardian's Jeopardy]] Item Set.* [[Torn Soul]], crafts [[Living Umbral Oath]], legendary Ceremonial Knife. (Witch Doctor only.)* [[Urn of Quickening]], crafts [[Kethrye’s Splint]], legendary Bracers.* [[White Oak Splinter]], crafts [[Rozpedin's Force]], legendary [[Daibo]]. (Monk only.)* [[Wooden Stake]], crafts [[Blitzbolter]], Hand Crossbow. (Demon Hunter only.)* [[Woven Plate]], crafts [[Piro Marella]], Crusader Shield.  ===The Infernal Machine=== The Infernal Machine is a special end-game event that allows players to fight special bosses and collect materials to craft a [[Hellfire Ring]]. The event has multiple stages and differs somewhat between Diablo 3 and Reaper of Souls.  All of the keys and demonic organs are technically "legendary materials," though that's a bit misleading since all the components involved in the Infernal Machine are used only for it, and thus don't really mix with the rest of the legendary mats.*See the [[Infernal Machine]] article for full details.        =ARCHIVE: Diablo 3 vanilla MaterialsArchived info from the system in the game during [[Diablo 3 vanilla]]. The initial materials system ran from from launch in May 2012 until [[Diablo 3 version 2] went live in February 2014, with several minor additions and modifications during that time. The info below is no longer current and many of the materials no longer exist; all the obsolete types of material were transformed into the new materials when D3v2 went live.
There are nine materials in total. Each difficulty level has its own {{magic|magic}} material and its own {{rare|rare}} material. Inferno alone has a {{legendary|legendary}} material. An item always yields materials of the difficulty level its item level corresponds to: item levels 1&ndash;30 are Normal, 31&ndash;50 are Nightmare, 51&ndash;59 are Hell, and 60&ndash;63 are Inferno.
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All materials can in D3v could stack up to 100, apart from Tomes which can go up to 1,000.
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