The Enlightened Shrine provides a 25% experience bonus for the duration of the effectfor 2 minutes. It can last ten minutes if wearing the [[Gloves of Worship]] when activating it.
This bonus adds to [[Nephalem Valor]] and multiplayer bonuses, and multiples bonuses from [[Monster Power]] and equipment, resulting in [[experience]] bonuses that are never lower and usually higher than those possible pre-v1.08.
This [[shrine]] currently provides no benefit to players at the maximum [[Paragon]] 100.==Patch Changes==
===Patch 1.0.8===
==[[Patch 1.0.8 Improvement==]] improved the function of this shrine by changing it to a multiplicative bonus. <ref>[http://diablo.incgamers.com/blog/comments/official-diablo-3-patch-1-0-8-notes Patch 1.0.8 Notes] - Blizzard Entertainment 07/05/2013</ref>
Patch v1.08 improved the function of this shrine by changing it to a multiplicative bonus. [http://diablo.incgamers.com/blog/comments/official-diablo-3-patch-1-0-8-notes]
<blue>The bonus experience granted by Enlightened shrines is now also calculated multiplicatively. </blue>
The v1.08 formula:
<blue>(Nephalem Valor + multiplayer bonus + shrine bonus) x (Monster Power bonus + equipment bonus)</blue>
This change makes the shrine bonus larger, especially for characters with a lot of +exp equipment and/or playing on a higher level of [[Monster Power]]. The mathmaths, as explained by Blizzard on April 9, 2013:<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-v1-08-nephalem-valor-enables-massive-experience-gainMultiplayer Bonus]- Blizzard Entertainment 09/04/2013</ref>
<blue><font color="#FFFFFF">I’m on the PTR right now and every neph stack is going to the multiplier and not the base bonus experience. Was this intended? If it was, awesome update. Now it’s actually worth it to stack up to experience farm in higher MP levels.
= 381.5% total experience gain.
And the bonus would be even larger with an experience shrine or multiplayer bonus adding to the 75% NV [[Nephalem Valor]]* stacks.
*[[Nephalem Valor]] was removed from Diablo 3 entirely with the implementation of [[Loot 2.0]]
==Shrines in Diablo III==
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs===Patch 1. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration0.5===
* In [[Blessed Shrine]] - Reduces all damage taken by 25% for 120 secondsPatch 1.0.* [[Empowered Shrine]] – Increased [[resource5]] regeneration and reduced [[cooldowns]] for 120 seconds.* [[Enlightened Shrine]] - +25% [[Experience]] gain from monster kills for 120 seconds.* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] [[pickup radius]] for 120 seconds.* [[Fortune Shrine]] - +25% to [[Magic Find]] and [[Gold Find]] for 120 seconds.* Shrines could spawn in [[Frenzied ShrineInferno]] - Increases attack speed by 25% for 120 secondsDifficulty.
===Super Enlightened Shrines could never spawn in Reaper Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since characters had to be max level to enter Inferno and could gain no further experience. This changed in v1.0.4 with the introduction of Souls===the [[Paragon]] system, where characters began to gain experience for Paragon levels once they reached 60.
This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.
* [[Conduit Shrine]] - Grants players a zapping electrical property that kills most monsters instantly.* [[Consecrated Shrine]] - Reduces all cooldowns to zero for 30 seconds.* [[Power Shrine]] - Grants 400% bonus to damage output for 30 seconds.* [[Shield Shrine]] - Grants 30 seconds of total immunity to damage and debuffs.* [[Speed Shrine]] - Movement speed increased The D3 devs didn't think to maximum for 30 seconds. ==enable Enlightened Shrines shrines in Inferno== Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines 4, but they realized their oversight and enabled them in Inferno then, since characters had to be max level to enter Inferno and could gain no further experience. This changed in v1.0.4 with the introduction of the 5.<ref>[[Paragonhttp://us.battle.net/d3/en/forum/topic/6490601074#7 Shrine Improvements]] system- Blizzard Entertainment, where characters began to gain experience for Paragon levels once they reached 60. 06/09/2012</ref>
The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/182869/shrines-are-boring-and-need-improvement Shrine Improvements] - Blizzard, 07.09.2012</ref>
<blue>We actually talked about introducing additional Shrine types in the future during a meeting we had earlier today. We’re also currently discussing the possibility of adding the Enlightenment Shrine into Inferno mode since the +XP bonus would be particularly appealing to players working towards their Paragon levels.</blue>
==References=={{:Shrine}}
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