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Cooldown
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[[File:Cooldown-reduction-paragon1.jpg|thumb|300px|Cooldown reduction from Paragon points.]]A '''Cooldown''' is the a duration of time it takes from after casting a spell skill or drinking a potion until a new spell before that action can be cast, or a new potion consumedrepeated. Cooldowns are used extensively in Diablo III uses cooldowns extensively, to add a level of strategy and abilities or skills on a cooldown show with a greyed out icontime-based resource management, while a second hand moves around as well as to limit the inside power of the icon, changing the color back to show how long the cooldown has remainingvery high level and powerful skills. (Skills can be made very powerful if they can only be cast every 30 or 60 or 120 seconds.)
Cooldowns and other time-related buffs and debuffs are used in Diablo III to limit shown visually with a sort of second hand that turns around inside the icon, either on the power belt interface or frequency of abilities or actionsas a pop up. Health potions have lengthy cooldowns between usesThe icons for skills on cooldown are usually grayed-out, and many powerful skills have cooldowns with the icon returning to color as well. These times may be modified (generally reduced) by skill runes or other factorsthe second hand moves around the inside of the icon.
==Lengthy Diablo 3 Skill Cooldowns Revealed==
<blue>The three final skills of the barbarian tree all currently have 2 minute cooldowns. There are ways to augment those cooldowns slightly of course, but you’re still going to want a mix of skills that complement each other. </blue>
Most fans seemed to accept these arguments, and others in favor of the system, as demonstrated by a vote run by Diablo.IncGamers.com on the issue. As of July 19th, nearly 60% of voters either loved or liked the system, while 35% disliked or hated it.[http://diablo.incgamers.com/blog/comments/vote-long-skill-cooldowns]
==Global Cooldown==
Some games also use a mechanic called a "global cooldown", which will affect all spells, skills and items. It's a measure making it easier to balance the game, limiting the number of things a player can do at once. All skills are not necessarily affected by global cooldown, or trigger a global cooldown. There is no such feature in Diablo III.
==History==
Cooldowns were originally set primarily on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell. That's not an issue in Diablo 3.