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Loot 2.0

1,334 bytes added, 13:17, 16 March 2014
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'''"Loot 2.0"''' refers to a major revision of the items and drop system in Diablo 3. The term originated inside the Diablo 3 development team and spread to use in the community.
There is no ETA on Loot 2.0 but many elements of it will be patched into Diablo 3 Classic sometime prior to the launch of the expansion pack. The fullest expression of Loot 2.0 will appear in [[Reaper of Souls]], which is targeted for release sometime in 2014.itemization redesign was long-promised[http://diablo.incgamers.com/blog/comments/reaper-of-souls-targeted-for-2014-plus-loot-2-0-for-d3c]in a free patch prior to Reaper of Souls, and the developers lived up to their word when the new system went live in [[Patch 2.0.1]] in February 2014, after several months of testing on the [[PTR]].
<blue>Changes to the game systems will come in a patch preceding the release of the expansion – they will be available to all players, including the ones that don’t have the expansion (of course for free).<br>
==Loot Runs are randomized dungeons, monsters, and a mini-boss that drops sweet loot2. Also, they’ll be pre-patched for free.</blue>0 Features==
The term "Loot 2.0" is used fairly broadly, to refer to a suite of changes, improvements, and rebalances to the entire items system in Diablo 3. These changes affect items and what players do to obtain gear in the first place, and there were numerous changes during development
==Loot 2.0 Planned Features==
 
The term "Loot 2.0" is used fairly broadly, to refer to a suite of changes, improvements, and rebalances to the entire items system in Diablo 3. These changes affect items and what players do to obtain gear in the first place. The feature set continues in development, but some of the named features include:
* New game modes including [[Loot Runs]] with guaranteed special item drops when successfully completed.
* [[Smart drops]] where a dropped item is guaranteed to roll the appropriate [[mainstat]] for the class that finds it.
* Fewer but better item drops, where players will see far fewer items, but the items (especially the rares) will have better stats.
* A new NPC ArtisanHigher stat rolls on items, the and much better chances for [[mainstat]] and [[Mysticvitality]] who has on the abiilty to reroll one selected affix on an same item.* Affixes sorted into Primary and Secondary, with a limit of 4 Primary affixes per item.* Legendary (including and Set Items) will get an across the board quality buffwith better stats and many new legendary properties.** Reduced low end range of item values on legendary items.* Buffed Legendary items will drop more often, especially rates. ** Guaranteed legendary drops for lower level a characters with ' first kill on each Act Boss. (Below lvl 60.)** A guaranteed legendary drops drop from the first kill of many story/quest bossesDiablo after [[Reset Quests]] and a full play through.*[[Bind on Account]] for all legendary items.* Legendary items will roll with less low-end variabilityReworked, much cheaper, gem upgrading recipes. During development [[Nephalem Rifts]] (then called [[Loot Runs]] were planned as part of Loot 2.0 on Diablo 3, to reduce the likelihood but that they are complete junkfeature was ultimately expanded and incorporated into [[Adventure Mode]], which is only available in [{Reaper of Souls]].  ==Reaper of Souls Loot 2.0== The itemization system in Reaper of Souls is also considered Loot 2.0, though it contains numerous features not found in Diablo 3. These include: * Many more legendary and set items.** Special [[Legendary ]] and [[Set items will gain variable item levels with stats scaling appropriately -- current high level items legendaries will ]] that drop only on lower [[Torment]]+ difficulties .* Many additional crafting plans, including legendary and low set recipes.** A higher tier of level 70 [[crafting]] [[materials]]. ** Dozens of additional ultra-rare [[legendary crafting materials]].* Five higher levels of [[gems]].* Larger stat rolls scaling up to level Legendaries will 70.* The [[Mystic]] and [[enchanting]].* [[Gambling]] via [[Blood Shards]].   ==Diablo 3 Console Loot 2.0== The [[Diablo 3 console]] was released in mid-2013 with an itemization system that was greatly upgraded and (in the opinion of most fans) improved from the PC version. The console's itemization system (the PS3 and Xbox360 versions are essentially identical) was often referred to as Loot 2.0, but it differs considerably from the Loot 2.0 that came to the PC in 2014.  It's more accurate to think of the console as "Loot 1.5," a modified version of Loot 2.0 that was made much more generous than [[Diablo 3 vanilla]] in drop in rates and item quality, to compensate for the lack of an Auction House and the end gamefact that many console players were going to play solo. All stats on these  The console itemization includes much higher drop rates for legendary items , easier gem upgrading recipes, boosted stat rolls and generally much better gear. However it does not include Loot 2.0 features such as new and improved crafting recipes, special legendary item properties, and many other D3v2 Loot 2.0 improvements.   ===Reaper of Souls Console=== Though the Diablo 3 console will not be further updated with Loot 2.0 content, the full Reaper of Souls Loot 2.0 suite of features will scale up or down to be appropriate for included in the level RoS version of the monster that drops themconsole, due for release later in 2014.  
[[Item binding]] is going to be a key feature of Loot 2.0, with some of the found items, and most or all of the crafted items or items upgraded with the [[Mystic]] gaining [[BoA]] or [[BoE]] to restrict them from being traded or sold. Full details are not yet finalized.
==What is Loot 2.0?During Development==
Josh Mosqueira explained how the development team uses the term in an interview with Diablo.IncGamers in July 2013.[http://diablo.incgamers.com/blog/comments/diablo-3-developer-interview-podcast-part-2]
[[category:Items]]
[[category: Loot 2.0]]
[[category:Patches]]
[[category:Reaper of Souls]]