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Experience

21 bytes removed, 02:51, 15 March 2014
Changed quite a bit of information that is no longer true, fixed some grammar issues, as well as some random things that didn't seem to flow well.
[[Image:Levelingsplash.jpg|thumb|250px|The level up display.]]
'''Experience''' is earned in Diablo 3 by killing [[monster]]s and completing [[quest]]s. Players wish to gain experience in order to achieve level ups, ; which make their characters stronger, unlock new abilities, and enable the use of better equipment.. It is confirmed that the new Reaper of souls Souls Expansion will increase the level cap from 60 to 70. Also new in the expansion is unlimited [[Paragon]] levelling (up from a cap of 100).
Experience is gained primarily from killing monsters, though quests grant experience bonuses as well, until the highest difficulty of [[Inferno]]. Experience can be gained more quickly by killing higher level enemiesincreasing your game difficulty (Up to the maximum of Torment VI), and using equipment with +experience bonuses (such as the [[Hellfire Ring]]), and playing on higher [[Monster Power]] settings.
While the The game is balanced for a new character to progress along an experience curve, hitting approximately level 30, 50, and 60 at where the end of monsters in the first three difficulty levelsgame dynamically level up as you do, many players team up to subvert this process and so your experience gains will always be rising from killing higher level up much fastermonsters. On higher difficulties, chiefly with the experience bonus increases the amount you obtain. With a help of a friend with a much , you could potentially skip the gear requirements of the higher level character. With good gear difficulties and assistancegain even higher experience rates by letting your friend kill things for you, it's possible to level a brand new character potentially leveling to the maximum level 60 in just a few hours.
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