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Follower

862 bytes added, 01:56, 24 February 2014
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<br>Take an enemy that burrows for example – they’re really most dangerous to a ranged class, so that’s what they focus on – they burrow and make a beeline for a ranged character. Whereas a lot of enemies will go ‘I want to attack somebody, but if I can’t reach one of the guys closest to me, or he has a lot of people attacking him already, I’m just going to choose somebody else’. So the attacks get spread out a little more. It makes having a Follower a lot more interesting because they’ll pick up some of the enemies’ focus but not all of it.</blue>
 
 
==Patch Changes to Followers since Release==
 
 
'''[[Patch 1.0.2b]] - 6 June 2012'''
 
*Monsters who are charmed by the Enchantress’s skill “Mass Confusion” can no longer kill event NPCs.
 
 
'''[[Patch 1.0.3]] - 19 June 2012'''
 
[[Enchantress]] Skills
 
:[[Mass Control]]
:Radius reduced from 15 yards to 8 yards
:If Enchantress also has [[Reflect Missiles]] trained, Mass Control will no longer accidentally [[hex]] the player when both skills are activated
:Skill will now correctly target enemies in all circumstances
 
 
'''[[Patch 1.0.4]] - 21 August 2012'''
 
*The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
*The frequency of follower dialogue has been reduced
 
 
'''[[Patch 1.0.8]] - 8 May 2013'''
 
[[Templar]] Skills
 
:[[Loyalty]]
:Now regenerates 310 life per second (up from 155)
[[Category:Basics]]
[[category:followers]]
 
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