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Heal

1,209 bytes added, 18:10, 20 January 2009
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To '''heal''' in any [[RPG]] usually involves magic or similar effects, such as short periods of time or eating supposedly non-[[magic]]al food to increase "hit points" or [[life]].


==Healing Spells==
In many RPGs there are dedicated [[caster]] classes for healing, and they are traditionally not overly popular. In [[Diablo II]], there were a few classes with some sort of "heal other" spells, but not overly efficient. No class in Diablo II is a dedicated healing class. The popular MMORPG [[World of WarCraft]] has several classes that can specialise into healing, but they can also generally specialise into something else, like [[DPS]] or [[tank]]ing.

Some [[monster]]s are known to heal their own kin as well.


==Other Sources of Healing==
Both [[Diablo I]] and II have an extensive [[potion]] system, and the main source of healing wither come from [[regen]], [[Life Steal]] or potions. There are also [[shrine]]s which can heal you, and add quick life regeneration for a period of time.

In Diablo III there will be less use of potions, and higher use of [[Health Globe]]s. Balls of health dropped randomly by [[monster]]s and which increases life.


[[Category:Character]]
[[Category:Game terms]]
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