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Death

13 bytes added, 17:29, 20 January 2009
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==Death and Difficulty==
The D3 Team has talked about balancing D3 to make it a more steady struggle, than was D2. The design goal with D3 is to make the game consistently challenging, rather than very easy most of the time, with spikes of super hard boss monsters, Iron Maiden curses, Cursed Stygian Dolls, etc. To that end, [[potions|potion]] use will be greatly curtailed and life leech will be rare or non-existent. This will make healing from [[health globes]] the primary way to stay alive, and monsters will be balanced to drop health globes just often enough for players to survive, but not so much that they litter the screen after every skirmish.
The D3 Team has talked about balancing D3 to make it a more steady struggle, than was D2. The design goal with D3 is to make the game consistently challenging, rather than very easy most of the time, with spikes of super hard boss monsters, Iron Maiden curses, Cursed Stygian Dolls, etc. To that end, [[potions|potion]] use will be greatly curtailed and life leech will be rare or non-existent. This will make healing from [[health globes]] the primary way to stay alive, and monsters will be balanced to drop health globes just often enough for players to survive, but not so much that they litter the screen after every skirmish.
==Death Penalties==
This is the penalty for death in standard, "softcore" character mode. If there is a Hardcore mode, it will come with permanent death, as was the case in Diablo II.
 
==Special Death Animations==
[[Diablo III]] will have special animations for death in both [[monsters]] as regular player characters.
 
===Fatalities===
[[Hardcore]] players might want to try out some softcore, just to run around and die in interesting ways.
 
===Critical Hit Animations===
Characters will also be able to see some extra gore when striking killing '''[[critical hit]]s''' on [[monster]]s. Extra blood, gore, as well as gameplay effects will take place whenever a critical hit is struck on an opponent.
* '''[[Critical hit]]''' Article.
 
==Hardcore Mode==
From the [[WWI_2008:_D3_Design_Fundamentals_Panel|Diablo 3 Design Fundamentals panel]], at the 2008 WWI event:
::'''''Q: Will there be Hardcore mode?'''''<br>::'''''A: '''We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yet. We probably will, though. ''
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