Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Diablo 3 Basics

1,679 bytes added, 17:04, 20 January 2009
no edit summary
=== Skill Runes ===
[[Rune]]s will work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part of the character customization. You will enter skill runes for your skills/spells, which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etc.
<br>
<br>
 
=== Items And Inventory ===
The [[inventory]] of Diablo III will work similar to [[Diablo II]], with the difference that all [[item]]s will take up only one slot. The developers have promised that the total amount of space in the inventory will still be greater than in the previous two games. This decision was made because the team as well as many players found the "inventory tetris" of the previous games to be tedious and time-consuming.
<br>
<br>
 
=== Stash and Trading ===
You'll find the [[stash]] in Diablo III to be bigger than the equivalence of Diablo II, and there are also talks about a shared stash between characters or a mail system to transport goods. Traditional trading will take place as usual, with a slightly improved interface, and on top of that there will be an automatic trading system, like an [[Auction House]] (although, not necessarily exactly an Auction House.
<br>
<br>
* '''The [[Monster|Monsters Article]]''' has much more information on the 27 known monsters.
* '''The [[:Category:Monsters|Full List of Monsters]]''' show what can currently be killed.
<br>
<br>
 
==Spectacular Deaths==
Diablo III promises to bring many different [[death|death animations]] for each killed enemy, as well as special death animations for [[critical hit]]s, and special fatalities by [[boss]] monsters when their hit would kill a player.
 
 
The '''[[death penalty]]''' will be a lot more lenient. People will no longer lose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse. There will also be [[checkpoint]]s that automatically save the progress of a player, and when a character dies, he's transported to the nearest checkpoint.
<br>
<br>
</gallery>
</center>
<br>
<br>
 
==Transportation==
Most transportation in Diablo III will be on foot, as there will be '''no mounts''' in the game. On the other hand, we've heard the [[D3 team]] talk about [[Waypoint]], so they will likely return, and there is also less running after a [[death]] due to [[checkpoint]]s.
<br>
<br>
==Other Changes==
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:
* The '''[[death penalty]]''' will be a lot more lenient. People will no longer lose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.
* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.
* Blizzard have not given a final decision if there will be a '''[[Hardcore]]''' mode in Diablo III or not, but [[Jay Wilson]] has said that he likes the idea and can't see any reasons why it should not be included.
* '''Corpses''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been was later increased to 20 seconds, and might be possible for players to set manually in the settingslatest builds, there is no upper limit, but instead an upper limit of corpses (so older corpses fade out). The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.
* '''[[Chest]]s''' will no longer be locked.
<br>
12,486
edits