Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Mana Globe

543 bytes removed, 04:41, 9 December 2013
updated article
[[Image:Mana-orb1.jpg|thumb|250px|Mana globes and a level up.]]'''Mana Globes''' were orbs of magical energy that functioned much like [[Health Globe]]s; they restored mana (25% of the maximum as a default, though some character skills were designed to boost this total) when a character picked them up. As you might expect, they looked just like health globes, but were blue, instead of red.
Mana globes were removed from the game prior to the Blizzcon demo build in August 2009. Characters who previously benefited from mana globes now gain mana (or whichever resource) from health globes, if points are placed in [[skills]] or [[traits]] that enable this benefit. 
==How They Dropped==
::'''''Diii.net:''' Do you envision the health globes will boost [non-mana resources] in the way that the Wizard and Witch Doctor gained mana from them at Blizzcon?
::'''Jay Wilson:''' Um, maybe? *sounding intrigued* Usually in the third or fourth skill revision on classes we look at that kind of thing. For the Witch Doctor we figured that a lot of the mana things we had on the Wizard would work better on the Witch Doctor. We were having trouble maintaining enough mana while play testing the Witch Doctor. Especially if players didn’t take a specific mana recovery skill. So we focused on spreading that out across a lot more of the class so he can pull mana back more easily. When we get to other classes I’m sure we’ll look for more of that.
 
 
==Who Benefits?==
 
When a health globe is consumed, all characters within range receive the bonus. This includes the bonus to mana (if any) a character would gain if they consumed the health globe themselves.
 
It's unknown if there will be any benefits to the Barbarian's [[Fury]], the [[Monk]]'s [[Spirit]], or the [[Demon Hunter]]'s unnamed resource.
 
==References==
553
edits