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==Life Per Kill vs. Life Per Hit==
[[File:Regen-ros1.jpg|right|thumb|300px|Life per _______ fields in [[RoS]].]]
The difference is exactly what it sounds like. LpK grants hit points for each kill while Life per Hit grants hit points for each successful hit landed on an enemy.
* LpK is found with higher numbers and in more item slots. It is classified as a Secondary Affix type and is therefore considered one of the more useful "throw in" type modifiers on Rares and some Legendaries.
* LpH grants a set number of hit points per hit, whether this kills the enemy or not. (A hit that killed would earn both LpH and LpK.) LpH is found in smaller bonuses and on fewer item type than LpK, and is classifed as a primary affix, making it quit difficulty to accumulate and always forcing a trade off between LpH and other very important Primary Affixes.
==Life After Each Kill==
This modifier was called "Life After Each Kill" in Diablo 3, and usually abbreviated to LAEK, or more often LAK (Life After Kill). Despite working exactly as it does in Reaper of Souls, this modifier was not much valued in Diablo 3 since it wasn't necessary. The much smaller health pools were easier to keep filled by health orbs and other healing item affixes and skill properties, most notably [[Life Steal]] and [[Life on Hit]].
* Return to the [[Reference]] page for more game term definitions.