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Life per Kill

1,771 bytes added, 08:21, 8 December 2013
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'''Life After Each per Kill''' (LAEK) or "LpK" is an affix found on items (weapons and armor) in Diablo 3. The affix does what it sounds like; grants X amount of a character property that details how much life (hit points) a character gains for each monster enemy killed. The bonus is always a set figure, whether never a normal "white" percentage, and is tabulated for each enemykilled, an Elite, regardless of their size or even difficulty -- this modifier awards the same bonus whether a character kills an Act Bossor the lowliest trash mob.
LAEK is a helpful affix to keep a health bulb topped off during regular play, but While less valued than [[trash mobsLife per Hit]] are not very dangerous , LpK is a useful modifier in Reaper of Souls, and much improved in value from its Diablo 3origin. The danger Some reasons for the increased value of this modifier in the game comes from Boss battles, expansion:* Characters have much deeper health pools and require more healing to keep them filled.* Monster density is lower in RoS than in those LAEK D3V post-v1.08, meaning fewer health orbs drop.* Life Steal is not functional in the end game of Reaper of little useSouls, since making it doesn't heal during a battle with one or a few tougher enemiesharder for characters to keep their health pool topped off between Elite battles.
As a result, [[Life Steal]] and [[Life per Kill can be found on Hit]] are much more useful numerous item slots in Reaper of Souls, and popular item modifierswith higher numbers than in Diablo 3. Characters can easily exceed 10,000 life per kill with several items boosting it.
 
==Life Per Kill vs. Life Per Hit==
 
[[File:Regen-ros1.jpg|right|thumb|300px|Life per _______ fields in [[RoS]].]]
The difference is exactly what it sounds like. LpK grants hit points for each kill while Life per Hit grants hit points for each successful hit landed on an enemy.
 
* LpK is found with higher numbers and in more item slots. It is classified as a Secondary Affix type and is therefore considered one of the more useful "throw in" type modifiers on Rares and some Legendaries.
* LpH grants a set number of hit points per hit, whether this kills the enemy or not. (A hit that killed would earn both LpH and LpK.) LpH is found in smaller bonuses and on fewer item type than LpK, and is classifed as a primary affix, making it quit difficulty to accumulate and always forcing a trade off between LpH and other very important Primary Affixes.
 
 
==Life After Each Kill==
 
This modifier was called "Life After Each Kill" in Diablo 3, and usually abbreviated to LAEK, or more often LAK (Life After Kill). Despite working exactly as it does in Reaper of Souls, this modifier was not much valued in Diablo 3 since it wasn't necessary. The much smaller health pools were easier to keep filled by health orbs and other healing item affixes and skill properties, most notably [[Life Steal]] and [[Life on Hit]].
* Return to the [[Reference]] page for more game term definitions.