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This is the '''Diablo 3 Basics''' page, which is the main '''Fact Sheet''' of known '''Diablo III''' information. This much-anticipated sequel to Diablo and Diablo II was announced at [[Blizzard]]'s [[WWI 2008]] in Paris, during 27-28 June, 2008. Regardless if you just heard that Diablo III is announced, or if you have been following some of the {{wl|[http://started playing diablo.incgamers.com Diablo 3 news]}}or returned after a long vacation to other games,, this page will get you up to speed!
[[Image:Diablo III Logo.jpg|right|150px]]If you are looking for the '''Basics Section''' of the wiki, you can find that in the '''[[:Category:Basics|Basics Category]]'''.
==Introduction==
Diablo III, while featured completely in '''3D''' with a 3D environment, will follow follows closely in Diablo II's track by using the classic isometric view, fast gameplay, and randomized content for high replayability. Some changes have been made in order to make the game more welcoming to new players, to ramp up the difficulty more smoothly, and to create a "deep and engaging" combat system. The Diablo III developers took inspiration from previous games in the series, as well as [[World of Warcraft]], and other different games such as ''Zelda'' and ''God of War''.
Remember that if you're a newcomer to Diablo, you can find more related articles in the '''[[:Category:Basics|Basics Category]]'''.
== Character Classes ==
{|
=== Skills ===
Unlike diablo 2, many skills have cooldowns ranging from 5 seconds to a whooping 2 minutes. Skills with cooldowns tend to be more powerful than normal skills and area worth the wait.
==Monsters==
In [[Sanctuary]], you face many [[monsters]], [[demons]], [[beasts]], [[undead]], etc. They range from small, such as the [[imp]] found in crypts, or large, like the mighty [[Siegebreaker]]s that are employed by lords of hell. It will be neccessary to know the stengths and weaknesses of these monsters. You can begin learning about them here: http://www.diablowiki.net/Category:Monsters.
==Death==
One planned feature that didn't make it into the game were specially gruesome player fatalities, which some bosses were to have the ability to inflict when they killed players.
==Difficulty Levels==
There are four [[difficulty]] levels in Diablo III, [[Normal difficulty]], [[Nightmare difficulty]], [[Hell difficulty]], and [[Inferno difficulty]]. Each difficulty level repeats the same game content, but with monsters, items, and everything else increased in level to keep scaling up the challenge. Normal is designed to be fairly easy, especially early on, to usher new players into the game and teach them the ropes without too much challenge. Difficulty starts to increase in Nightmare and Hell, and characters should max out at level 60 around the end of Hell. This controversial design choice removes the In addition, there are 10 [[grindingmonster power]] to [[max level]] play system seen in Diablo options that increase loot drops, experience gain, and the life and Diablo IIdamage of your foes.
[[Gold]] is the main trading resource in diablo, and is common to find. It is used for repairs, buying potions and other services from vendors, trading, and the [[Auction House]].
==End GameThe Auction House== Diablo III was designed with the [[end game]] in mind. The entire Inferno difficulty level is meant as one big PvE end game, with a flat difficulty curve opening up the entire game to high level play. The developers have also considered various systems to reward players for playing normal areas, rather than simply "running" the same few bosses over and over again. While Inferno is meant to be quite challenging, and best played in co-op parties, nothing in Diablo III is being designed to require parties, such as the raid content seen in [[WoW]]. Other end game goodies include special [[Achievements]], crafting recipes and items found only in Inferno, and the possible addition of additional high-end content via patches. As Diablo III will *not* launch with any form of PvP, the long-anticipated [[Arena]] will not serve as an end game activity.
The [[Auction House]] is a huge trading base, where you can buy and sell nearly every item in the game, excluding account bound items. It is being removed in March 2014.
==Items==
Each gear set has a distinctive, organized look, and thus a character wearing all (or most) of say, gear set 14, would have a cohesive, coherent appearance as the items would match each other. The developers have released numerous screenshots of the classes in complete gear sets, and they are stylish indeed. It's less clear, in advance of playing the higher levels, just how often (if ever) a character will have most or all of the same gear set on, or if characters will always be clad in a mixture of different level equipment.
Item quality is similar to that of Diablo II, with item scarcity progressing [[normal]] > [[magical]] > [[rare]] > [[set]] > [[legendary]] (the new name for unique items). There should be more mixing and matching at the highest levels, with rare, set, and legendary items of approximately-equivalent quality, depending on the random mods they spawn with. As there are no [[runes]] to socket into equipment, there are no [[runeword]] items, at least in [[D3v]]. ==The Auction House== One of the biggest changes to items in Diablo III is the inclusion of an [[Auction House]] in the Battle.net system. Players can now very easily buy and sell gear, for gold for [[real money]]. While there was a great deal of controversy over the [[Real Money Trading]] aspect, the Auction House itself was very popular when announced. Despite that propitious introduction, soon after release many players came to believe[http://diablo.incgamers.com/blog/comments/a-scientific-explanation-why-d3-is-less-addictive-than-d2] that the AH was a major detriment to the game experience, since it worked too well. Early overachievers played very long hours, forcing themselves through Inferno and scoring amazing loot unfindable in other difficulty levels. Those items entered the Auction House, other players bought them and did their own item finding in Inferno, and soon enough any player could farm gold for an hour or two at level 40 or 50, and earn enough to buy an item that would grant vastly higher damage than they'd have ever found on their own, barring weeks of grinding to find it. This seemed great, but many of those players soon grew bored with the game, as all challenge was gone with their great gear, and they had no joy of finding new gear since they already had 1/1,000,000 quality equipment.
Item and weapon types can be seen below.
===Item Crafting===
The Blacksmith must first know the [[recipe]] to create the item, and these are taught to the Artisans by [[training]] them to higher levels, as well as by finding crafting [[plans]], including rare ones, as drops from monsters and chests.
The [[Jeweler]] works very similar to the blacksmith, however he specializes in gems and some account bound rings + amulets, rather than gear.
*[[Armor]]: [[helms]], [[shields]], [[Chest Armor|chest armor]], [[Hands|gloves]], [[Feet|boots]], [[rings]], [[amulets]], and [[belts]] return. Belts are now just another piece of armor; they do not have any special potion-holding function.
** New armor typescompared to Diablo 2: [[pauldrons (item type)|Shoulders]], [[Wrists|bracers]], and [[pants]].** New class-specific armor typescompared to Diablo 2: [[Mighty Belts]] for the Barbarian; [[Cloaks]] for the Demon Hunter; [[Spirit Stones]] (helms) for the Monk; [[Voodoo Masks]] for the Witch Doctor, and [[Wizard Hats]] for the Wizard.
* [[Weapons]]: [[Axes]], [[Spears]], [[Polearms]], [[Swords]], [[Maces]], [[Bows]], [[Crossbows]], [[Wands]], [[Shields]]. (There are no throwing weapons in D3v, and many of these weapon types have class limitations -- Monks can not use bows/xbows, only Wizards and Witch Doctors can use wands, etc. See the individual items pages for full details.)
** New types of weaponscompared to Diablo 2: [[Fists]], [[Daggers]] (no longer a type of sword).** New class-specific weaponscompared to Diablo 2: [[Mighty Weapons]] for Barbarians; [[Hand Crossbows]] for the Demon Hunter, [[Daibos]] and [[Fist]]s for the Monk, and [[Ceremonial Knives]] for the Witch Doctor.*** Class specific weapons, off-hand only: [[Mojos]] for the Witch Doctor, [[Orbs]] for the Wizard, [[Quiver]]s and [[1 handed Crossbows]] for the Demon Hunter.
* [[Runes]] are no longer found in Diablo III. They were never item socketables, but were socketed into skills, until a major system overhaul in early 2012.
* The [[inventory]] is much larger than it was in Diablo II, and after numerous permutations, it's settled on a large grid with all items either 1x1 or 1x2 in size, which allows for many more items than Diablo 2 ever did.* The [[stash]] in town is large (though it shrunk from 5 to 3 pages during beta testing), and is shared between all characters on the same account. (But not HC and normal characters.)You must buy all the stash upgrades to take advantage of the space, though.* All gold and item drops from monsters, chests, quests, etc, are specific to your character. You only see items you can pick up, and do not see items for other characters, nor do they see yoursin party or public games. ** Items dropped by a character are seen by all, and can be picked up unless account bound.
* Trading is supported, both between characters and in a much larger way through the Battle.net [[Auction House]], which has two version, the gold and the [[real money]] version.
* [[Potion]]s are much less common simpler in variety than in previous Diablo games. There are no mana or rejuvenation potions, just health, and they come with a long cooldown between uses. Potions are intended for emergency use only, and players must learn to survive with life leech, hit point regeneration from equipment, and by using the [[health globes]] that monsters drop. Successful players must be a bit more cautious than they were in previous games of the series.
As in previous games in the series, [[NPCs]] will feature importantly in Diablo III. Much of the game [[story]] will be given by the NPCs, and they will be more interactive, while their speeches will be shorter, more to the point, and can be listened to while playing; you are no longer forced to "stay awhile" to "listen."
[[Followers]]: Diablo III's answer to mercenaries from D2, the followers will have their own skillset and inventory rings, amulet and weapon slots that the player you can customize. In addition, you can give them follower specific items, such as the [[Templar Relic]].[[Artisans]]: Are special NPCs who craft items and provide other essential services, as well as much dialogue and information about the game world and quests. They are the [[Blacksmith]] and [[Jeweler]], after the [[Mystic]] was removed during beta testing. She will return in [[Reaper of Souls]].
==Locations==
[[Image:Sanctuary World Map.jpg|thumb|225px|<span style="font-size:90%;">[[world map|Sanctuary world map]], with locations noted.</span>]]The [[world map]] of [[Sanctuary]] was actually released with the second Diablo game's manual, but a new and improved map has been made by Blizzard, outlining the continents and the major [[settlement]]s. Many of these locations will be visited in [[Diablo III]], including [[Tristram]]. Areas close by that were never visited in the previous games will also have a chance, like the [[Leoric Highlands]] and [[Westmarch]], and it's known that much of Act Three takes place in the Barbarian Lands around the [[Arreat Crater]].
The scorching deserts of the [[Aranoch]] will be revisited by the player when they have the opportunity to visit one of the largest capital cities in Sanctuary: [[Caldeum]]. The player will also explore the depths of the [[Archives of Zoltun Kulle]], ex-horadric mage.
==Dungeons==
The land is filled with dungeons, as in Diablo II. Dungeons vary widely in size and design, and are promised to offer better randomization and variety than they did in Diablo II. Perhaps more critically, the development team has also stated that there will be many much more varieties of dungeons randomized than what was seen in Diablo IIoutdoors.
<gallery>
===Secret Level?(SPOILER!)===
Most fans believed there would be a secret level in Diablo III with rainbows and unicorns and happy clouds, based on various hints and jokes the developers had been making stemming from the [[art controversy]]. The fans were right, as [[Whimsyshire]], the Diablo 3 secret level, was found shortly after the game's release. See that article for full details.
Since the destruction of the [[Worldstone]], those few humans (such as [[Deckard Cain]]) who did know of the danger to the world have been expecting an imminent demonic invasion, without the Worldstone to keep them in the [[Burning Hells]]. This has not happened because, and players will eventually learn, the two remaining lords of Hell, [[Belial]] and [[Azmodan]], have been building armies for a full-on invasion, intended to utterly destroy humanity.
===Character Personalities===
Unlike the blank cyphers that all characters were in previous games in the series, the individual characters in Diablo III will have personalities. The Wizard is young, brash, and headstrong. The Monk is powerful and quietly confident. The Barbarian is strong and stoic. The Demon Hunter is angry and reckless in her (or his) need for vengeance. And the Witch Doctor is spiritual, mysterious, and misunderstood by the populace at large.
The characters will behave accordingly, and inspire different replies and behavior from the NPCs. The [[Followers]] such as the [[Templar]] and [[Enchantress]] each have a distinct personality with a fleshed-out background and will not only banter to the player character, but also to other NPCs (and even to each other within the camp or town). The same holds true for other NPCs, such as [[Leah]], who may on occasion follow the player into the fray during a quest.
==Quests==
Quests can be repeated in Diablo III through the game creation menu.
==Single Player and Multiplayer==
The main focus of Diablo III is co-op [[PvE]] style play. Up to four players (yes, just four) will can join up in a game and play together, and players in the same game are now always friendly and in the same party. There is no non-consensual PvP in Diablo IIIPlayers can, and no way to "go hostile" in a PvE game. (All PvP takes place in the Arenahowever, a feature that will not be ready for use upon Diablo 3's launchdo some [[Brawling]].)
Game creation and group formation will be easier in Diablo III than in the past: it is mostly automated. Diablo III, being on "battle.net 2", is using a match-making system very similar to that which is seen in ladder play in [[StarCraft II]] or the dungeon finder in [[World of WarCraft]]. A player can choose a few options for their game, including whether or not they want it to be private, and , which quest they would like to start on (if they don't wish to simply resume the quest they were last playing), and a tag (Monster Slaying, Key Warden or Brawling). Players can instantly join games in which people on their [[Friends List]] are playing.
Diablo III will take takes place over Battle.net. There is no offline mode: the game is online only. Diablo III is following in Starcraft's footsteps and will does <u>not include LAN support</u>. Though Blizzard always claims that this is a benefit, enabling greater player connectedness, most players regard it as an annoyance implemented as a security feature, since all Diablo III play requires players to possess a Battle.net account and valid cd-key.
[[File:Battle-arena-new-round1.jpg|frame|350px|A new round begins in the Battle Arena.]]
Arenas were first delayed, then delayed again, then replaced by [[Brawling]] with the promise better would be coming out. So far, no improvements have been made to pvp in Diablo 3.
[http://eu.battle.net/d3/en/blog/3828550/Diablo_III_PvP_Update-09_03_2012#blog]
===Battle.net 2.0===
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:
* '''[[Chest]]s''' will no longer be not ever spawn in a lockedversion.
* Monster corpses are no longer something that players can interact with. There are no corpse skills like Diablo II's {{iw|Corpse_Explosion Corpse Explosion}} or {{iw|Find_Item Find Item}}, and bodies on the ground will vanish after certain criteria have been met. However, dead bodies can be affected by [[physics]].
** There are no player corpses either, in the sense of lootable objects as they were in Diablo II. Like monsters, dead players are subject to the game's physics and can be blasted aside or out of sight by spells, and will vanish after a few minutes. ==Release Information== This is a collection of all information available pertaining to the release of Diablo. Including [[release date]], [[system requirements]], [[Beta Test|beta testing]], price/payment methods and age [[rating]]. === Release Date === Diablo III will be released on May 15, 2012. This date was revealed on March 15, 2012, after several delays that pushed the initial release window back from the "second half of 2011" and then "early 2012." * See the [[release date]] article for full detailsseconds.
===Diablo Beta Testing===
The [[Diablo 3 beta]] test began in early September, 2011, and continued through the end of the year and into 2012. The frequency of patches and number of beta testers increased dramatically in early 2012, as the game neared completion and balancing changes grew more frequent. The beta test is expected to continue until a week or two before the release on May 15, 2012.
Prior to the start of the test, the developers had repeatedly said it would be a quick beta test, devoted largely to technical issues and Battle.net stress testing. That turned out to be very untrue.
===Game Age Rating===
* '''America ([http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ERSB])''' - "M" Mature Rating (player should be at least 17 years old). No law enforcement.
* '''Europe ([http://en.wikipedia.org/wiki/PEGI PEGI])''' - 16+ (player should be at least 16 years old). No law enforcement (for most countries).
* '''Germany ([http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle USK])''' - USK 16+ (player should be at least 16 years old). Law enforcement of USK.
* '''Read more''' in the '''[[rating]]s''' article.
==Who's in Charge?==
Naturally, [[Blizzard Entertainment]] are the guys making working Diablo III, but that isn't a surprise. The important people for this production is the relatively new Blizzard employee Diablo III Lead Designer Game Director [[Jay WilsonJosh Mosqueira]], besides the regular team. For fans, you might want to keep a look out for [[BashiokJay Wilson]], the new Diablo Community Manager and [[Leonard Boyarsky]] who is used to be the Lead World Designer for Diablo IIIand Game Director, and head of [[quest]]s & [[lore]] as well as designing the world of [[Sanctuary]].* See the [[D3 Team]] article for info on dozens of Diablo III's developersbut quit.
==Expansions, MMO or Diablo Movie==
[[Mike Morhaime]] said they would like to make '''Diablo III expansions annually'''[http://www.diii.net/blog/comments/diablo-3-will-have-several-expansions], and confirming plans for multiple expansions for the game. So far, [[Reaper of Souls]] has been announced.
==Further InformationReferences== You can follow the links to each specific section for further details on Diablo III development and information. You can also use one of the following links for further information:* {{wl|[http://www.diii.net/news Diablo III news]}} - The most coherent news listing for Diablo III.* [[Media Coverage]] - All Interviews, Previews, Pictures, Videos and Articles from around the web.* [[:Category:Basics|Diablo III Basics]] - A listing of articles with good information if you are new to Diablo III.* [[Diablo III FAQ]] - Frequently Asked Questions* [[Diablo 3 History]] - The history of Diablo III up until the announcement.
* [http://www.blizzard.com/us/press/080628.html Blizzard Press Release]