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[[File:IconWaveLight.png|left]]
'''Wave of Light''' is a Secondary [[Monk skill]] unlocked at [[clvl|Level]] 12. The Monk focuses a beam of light into the shape of a large bell, which damages deals extremely high damage to all enemies in the radius of effect and knocks back other enemies in a straight lineahead of the Monk for some distance. This is one of the Monk's most popular skills and a centerpiece to many of the most popular Monk [[builds]]. This skill was useful but not that effective until it was hugely buffed in patches. [[Patch 1.0.4]] roughly doubled the damage, then [[Patch 1.0.7]] doubled it again. At launch in version 1.0.1 this skill dealt 215% weapon damage to the targets and 45% weapon damage with the wave of [[knockback]]. As of Patch 1.0.7 it deals 829% with the initial impact and 96% with the wave of knockback, for nearly a 4x increase in overall damage. This skill can be combined with other Monk skills, especially "takes more damage" debuffs provided by [[Mantra of Conviction]] and [[Explosive Palm]] to deal fantastically high damage, allowing a well-equipped Monk to [[one-shot]] almost any enemy... even on MP10.
==Background==
[[File:wol1.jpg|thumb|200px|Wave of Light in action.]]
The bell itself threw some players off at first, but bells are a mainstay throughout temples in history. It is an easy association to make with a monk. What is curious, however, is that the skill description from BlizzCon 2010 for Wave of Light does not mention the bell at all; as of [[Beta Patch 15]], it still doesn't.
===Beta===
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Wave of Light became a level 29 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Wave of Light was classified as a Secondary skill and moved to level 20. For [[Beta Patch 14]], it was moved down to level 12.
===Post-Release===
Wave of Light received some of the largest damage buffs of any skill in the game in post-release patches.
[[Patch 1.0.4]]: Weapon damage of initial strike increased from 215% to 390%
* Skill Rune – [[Wall of Light]]
** Weapon damage bonus to initial strike increased from 312% to 566%
* Skill Rune – [[Explosive Light]]
** Weapon damage increased from 285% to 430%
* Skill Rune – [[Pillar of the Ancients]]
** Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%.
[[Patch 1.0.7]]: Weapon damage increased from 390% to 829%. Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%.
* Skill Rune – [[Explosive Light]]
** Weapon damage increased from 430% to 914%
* Skill Rune – [[Pillar of the Ancients]]
** Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)