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Monster Power

356 bytes added, 06:44, 16 November 2013
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* '''''The Monster Power system was introduced into Diablo 3 in [[Patch v1.0.5]] is being retired with the launch of new game content for D3V and in October 2012, after being testable on the Diablo 3 [[Public Test RealmReaper of Souls]] for several weeksexpansion. Inspired by See the Diablo 2 {{iw|Players_X Players X}} system, Monster Power allows players to set a level from 0-10 which will increase the difficulty of the game. [[Patch 1.0.7difficulty]] updated Monster Power to add considerably more experience per MP level, making article for faster leveling up with higher MP levelsfull details.'''''
With each level of Monster Power, the enemies increase in their hit points and damage. In exchange, players gain greater experience, a bonus to Magic Find and Gold Find, and the potential for bonus item drops.
 The Monster Power system was introduced into Diablo 3 in [[Patch v1.0.5]] in October 2012, after being testable on the Diablo 3 [[Public Test Realm]] for several weeks. Inspired by the Diablo 2 {{iw|Players_X Players X}} system, Monster Power allows players to set a level from 0-10 which will increase the difficulty of the game.  * [[Patch 1.0.7]] updated the Monster Power to add considerably more experience per MP level, making for faster leveling up with higher MP levels. * [[Patch 1.0.8]] added vastly increased [[monster density]] to Acts 1, 2, and 4, but only on the [[Inferno]] difficulty and in games set to MP1 or higher. With each level of Monster Power, the enemies increase in their hit points and damage. In exchange, players gain greater experience, a bonus to Magic Find and Gold Find, and the potential for bonus item drops from non-Elite enemies. The rewards and scaling values differ from Normal/Nightmare/Hell vs. Inferno, and playing on even MP1 in Inferno increases all Act 1 and Act 2 monster levels to 63, creating a big leap in difficulty and item drop potential, especially in Act One.