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* '''''The Monster Power system was introduced into Diablo 3 in [[Patch v1.0.5]] is being retired with the launch of new game content for D3V and in October 2012, after being testable on the Diablo 3 [[Public Test RealmReaper of Souls]] for several weeksexpansion. Inspired by See the Diablo 2 {{iw|Players_X Players X}} system, Monster Power allows players to set a level from 0-10 which will increase the difficulty of the game. [[Patch 1.0.7difficulty]] updated Monster Power to add considerably more experience per MP level, making article for faster leveling up with higher MP levelsfull details.'''''
The Monster Power system was introduced into Diablo 3 in [[Patch v1.0.5]] in October 2012, after being testable on the Diablo 3 [[Public Test Realm]] for several weeks. Inspired by the Diablo 2 {{iw|Players_X Players X}} system, Monster Power allows players to set a level from 0-10 which will increase the difficulty of the game. * [[Patch 1.0.7]] updated the Monster Power to add considerably more experience per MP level, making for faster leveling up with higher MP levels. * [[Patch 1.0.8]] added vastly increased [[monster density]] to Acts 1, 2, and 4, but only on the [[Inferno]] difficulty and in games set to MP1 or higher. With each level of Monster Power, the enemies increase in their hit points and damage. In exchange, players gain greater experience, a bonus to Magic Find and Gold Find, and the potential for bonus item drops from non-Elite enemies. The rewards and scaling values differ from Normal/Nightmare/Hell vs. Inferno, and playing on even MP1 in Inferno increases all Act 1 and Act 2 monster levels to 63, creating a big leap in difficulty and item drop potential, especially in Act One.