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Sardar's Treasure

298 bytes added, 02:06, 7 November 2013
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[[File:IconEventGeneric.jpg|left|frame|Sardar's Treasure]]
This event will occasionally spawn in the norther northern portion of the Dahlgur Oasis. There will be a raised section with a lever on top, and once the player interacts with the lever, a stone will will drop below, revealing the entrance to Sardar's Tomb.
Entering the tomb will initiate the event. The player is first tasked with finding another lever within the dungeon, as the door guarding Sardar's treasure is locked by this mechanism. The dungeon is similar in look and layout to the [[Sewers of Caldeum|sewers ]] in Act II, but it isn't nearly as large or labrynthine as the sewer dungeons. The lever will spawn randomly in the north, east, south, or west corners of the map.
The dungeon is filled mostly with [[Betrayed ]] (an alternate type of [[Accursed]] [[demon]]), and they can be quite deadly due to the narrow corridors and leaving behind a poison cloud after they die. They are accompanied by other lesser monsters, but the Betrayed remain the main threat. It is normal to have one to two [[elite]] packs spawn in this dungeon, and they are normally Betrayed.
Once in the treasure vault, Sardar's treasure will be placed in a unique-looking [[Transcendent Chest|transcendent chest]] in the center. Opening it will spawn the treasure, and also [[Sardar ]] himself.
Sardar has the The [[illusionistBoss Modifiers|damage modifiers]] he possesses are [[boss modifierPlagued]] and will spawn at which lays down pools of poison that inflict damage but also applies a debuff that reduces the edge armor of Barbarians and Monks by 50%, and causes the roomWitch Doctor, along with a handful of normal accursedWizard, and Demon Hunter to take Reflected Damage.  He also has [[Nightmarish]] which is basically 'fear', making the player run away during which period they have no control over movement.   He does not pose much comes with very few minions and if you avoid his pools of Plague he's a threat but can quickly ramp up in damage once the illusions are dead, as they leave behind poison cloudsquick fight
Killing Sardar finishes the event.
File:ST2.jpg|The lever inside the dungeon.
File:ST3.jpg|Sardar spawning.
File:Sardar.jpg|[[Sardar]] with [[Plagued]] modifier
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