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Wizard
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Other major gameplay differences stem from equipment changes (weapon damage and [[Critical hit Chance]] / [[Critical hit Damage]] matter for all classes), the removal of skill points, and especially the fact that monsters do not have varying resistances to different types of elemental damage.
The resource system, [[Arcane Power]] differs greatly as well. AP refills very quickly, and Wizard skills use both AP cost and cooldown time as limiting factors. Both can be circumvented by other skills and item affixes. The "Arcane Power on Crit" ("APoC") affix is a build-changer for most [[end game]] wizards. ==BackgroundClass Design==
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[[Image:Male Wizard2.jpg|thumb|left|250px300px|Male Wizard using [[Wave of Force]].]]The word Wizard is a fast-action, fast-casting, primarily-ranged attacker. The class is not really a "wizardglass cannon," is used derogatory for rogue despite having a Passive skill called actually [[SorcererGlass Cannon]]. In fact, that's and magi one of the main complaints about the class; that they are dangerous to the world at large in the world more of a mage tank than anything else, who must rely on defensive skills or strong [[Sanctuarycrowd control]]and enemy [[debuffs]] to survive.
{| |'''Primary'''<br>• [[Magic Missile]] (1)<br>• [[Shock Pulse]] (3)<br>• [[Spectral Blade]] (11)<br>• [[Electrocute]] (15)| '''Secondary'''<br>• [[Ray of Frost]] (2)<br>• [[Arcane Orb]] (5)<br>• [[Arcane Torrent]] (12)<br>• [[Disintegrate]] (21)| '''Defensive'''<br>• [[Frost Nova]] (4)<br>• [[Diamond Skin]] (8)<br>• [[Slow Time]] (16)<br>• [[ValthekTeleport]], a great Vizjerei mage confronted her and she attacked him. She relied on trickery and deceit to render Valthek unconscious and then proceeded to flee the city immediately after the encounter. The extensive property damage was assumed to be the result (22)|-| '''Force'''<br>• [[Wave of ValthekForce]] (9)<br>• [[Energy Twister]] (13)<br>• [[Hydra]] (21)<br>• [[Meteor]] (25)<br>• [[Blizzard]] (27)|'''Conjuration''s '<br>• [[Ice Armor]] (14)<br>• [[Storm Armor]] (17)<br>• [[Magic Weapon]] (20)<br>• [[Familiar]] (22)<br>• [[magicEnergy Armor]]al prowess, not the young wizard.(28
==Wizard Active Passive Skills==
===Wizard Traits===
===Resource System=Diablo 3 Wizard Lore and Story==
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This story built fan expectations that the Wizard would be quite unruly and reckless. Unfortunately, those character traits do not really come through in the game, and even when the game action moves to Caldeum in Act Two, the Wizard does not show any concern or heightened attention in returning to that city.
==Wizard Style and Appearance==
[[File:Wiz-fem-02.jpg|thumb|250px|Female wizard: concept art to final in-game.]]
===Male Wizard Controversy===
The male wizard, on the other hand, had a very controversial reveal. No one thought much of his concept art or paid much attention to his appearance when he debuted as a playable character in the [[BlizzCon 2009]] demo. However, some months later when Blizzard added his in-game model to their official wizard page, there was an a curious eruption of fan rage. [http://diablo.incgamers.com/blog/comments/male-wizard-in-game-animation-and-ss/]
The primary complaints were that he looked too effeminate, and while there was arguably a homophobic edge to the complaints, anyone can see that the male wizard is far from the strongest-looking character in the game. The character lore stresses how headstrong, confident, and haughty the wizard is in his/her arrogant youth, and in matching that description the male wizard falls short. He's just not an imposing, powerful looking individual [http://diablo.incgamers.com/blog/comments/the-wimpy-male-wizard-class design was more metrosexual and-posturing/], though as less masculine than some fans pointed out,[http://diablo.incgamers.com/forums/showpost.php?p=7461233&postcount=14] he's very much typical of the current look of many heroic males in popular anime; wearing an indifferent, too-cool-for-school meterosexual look. It's not known if that "look" played any part in Blizzard's design of the character, but it's clear that Blizzard wants to provide a variety of different character looks so that all fans will have someone they can enjoy playing. And that tastes varywere expecting.
[[File:Wiz-male-comparison1.jpg|frame|thumb|200px|Male Wizard concept vs. in-game.]]
Blizzard made no substantive comments over the fan reaction to the male wizard's appearance, so it's assumed that they're making no and if the character changes and are fine with any in appearance during the way fans have greeted rest of the character's lookdevelopment cycle, no one noticed. A poll on DiiiDiablo.net IncGamers.com found fan opinions widely split on the character, with almost equal numbers of fans to loved and hated it, with very few undetermined votes's look.[http://diablo.incgamers.com/blog/comments/male-wizards-look-your-opinion/]
<blockquote>What do you think of the look of the Male Wizard?
Total Votes: 844</blockquote>
The early effort in Diablo 3 to correct this imbalance used +%spell damage modifiers. As seen in Blizzcon 2008 and 2009 demos, caster weapons had bonuses to spell damage which modified the flat damage figures on spells, in much the same way that equipment and skills interacted for non-mage classes. A quote from a 2009 Blizzcon demo report details the system:
That system did not survive through to launch, and after further experimentation the Wizard and Witch Doctor were slotted into the same pool of affixes and weapon functions that the other three classes got. This made the game more accessible and consistent across the classes, but it's not a universally-popular design with many fans wishing the spell casters had different priorities in equipment and affixes than the combat characters.
==Trivia==