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Dodge
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While Dodge is a useful benefit, it is widely considered the least useful of the secondary bonuses from any stat, coming in well behind the utility of [[Defense]] from [[Strength]], and/or [[All Resistance]] from [[Intelligence]].
==Dodging Skills==
A few character skills mention improved improve the Dodge Chancechance, though these are all subject to change as game development continues. [[Wrath of the Berserker]] * '''Description:''' The [[Barbarian]] enters a heightened sense of fury, raising several stats ([[Critical Hit]], Attack Speed, Dodge Chance, Movement Speed) not much-valued for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian's attacks rather than being immunethat boost.
[[TelekinesisMonk Skills]]* Improves the [[Wizard]]'s chance to dodge projectiles. :
* [[Mantra of Evasion]] -- Boosts Dodge chance for the Monk and others in his party.
* [[The Guardian's Path]] -- When dual wielding, the Monk gains a 15% chance to Dodge incoming attacks with this passive skill.
* [[Sixth Sense]] -- Your dodge chance is increased by an amount equal to 30% of your [[Critical Hit Chance]], with this passive skill.
[[category:character]]
[[category:combat]]