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'''Black weapons''' or '''black damage''' refers to weapons in Diablo 3 that do not have any sort of elemental damage. Since all the elements are color-coded (fire damage is red, poison damage is green, etc), these weapons without any elemental type are termed "black." Skills that deal elemental damage will still display normally, even with a black weapon, as the skill graphic generally overrides the inherent weapon graphic.
The reason these weapons matter is due to a bug in how Diablo 3 calculates their damage in conjunction with other items that add elemental damage. Black weapons get a bonus in their total damage when used with items that add +% elemental damage. The ==The Bug Explained== The problem was well explained by a reader in comments on a news post about the matter:[http://diablo.incgamers.com/blog/comments/black-diablo-3-weapons-not-going-to-be-nerfed/comment-page-1#comment-104733]
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===Fixing the Bug=== In early 2013 Blizzard announced that they would not be fixing this bug on existing items, and that while since they would fix it someday, there were no immediate plans did not want to do so[[nerf]] existing gear. * [[Patch 1. Black weapons were not changed in v10.07, though 7]] fixed the bug was removed from the in bonus provided by damage when socketing [[rubies ]] in weapons.[http://diablo.incgamers.com/blog/comments/diablo-3-bugs-big-buffs-and-fixes-to-rubies] * The bug is fixed on the Diablo 3 console, and will be fixed in items that drop in the future. [[Loot 2.0]] and the better quality gear in [[Reaper of Souls]] will not have the bug either, thus "fixing" the bug by dropping higher quality gear that players will replace their current black weapons with. Wyatt Cheng confirmed this plan in a forum post in October 2013. [http://diablo.incgamers.com/blog/comments/wyatt-cheng-says-loot-2-0-will-fix-black-weapons] <blue>Just wanted to confirm that we do indeed view this as a bug, but we want to be conservative about fixing bugs that result in a nerf to items people have already found. The black damage bugs should be fixed for items that drop in Loot 2.0. The changes in console to Add % to elemental damage are a reflection of this philosophy.</blue>