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Offense Tab

961 bytes added, 12:18, 22 September 2013
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The Offensive Tab (initially called "Attack Tab ") is one of the four tabs for bonus properties in the [[Paragon 2.0]] system. Players can spend their second Paragon point and every 4th point thereafter to boost one of the fields in this tab. The options are: Attack Speed, Critical hit Chance, Critical hit Damage, and Cooldown reduction. * All details are subject to change during further development before the system goes live.
==Paragon Tab Bonuses==
There are four tabs, each with four (?) different properties that can be boosted by spending [[paragon points]].
* [[Core tab]]: Strength, Dexterity, Intelligence, Vitality.
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.
* [[Defensive tab]]: +All Resistance, Life %, +% Armor, and Dodge chance.
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development.
* [[Adventure tab]]: +to maximum resource and increased resource regeneration, [[Movement Speed]], [[Pickup Radius]], [[Magic Find]]. (No mention of [[Gold Find]].)
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)
* [[Core tab]]: Strength, Dexterity, Intelligence, Vitality. (Confirmed.)
* [[Attack tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction. (Confimed)
* [[Defense tab]]: +Blocking % confirmed. Others? (Res All? Recovery time reduction?)
* [[Utility tab]]: [[Movement Speed]] and [[Pickup Radius]] confirmed. Others? ([[Magic Find]], [[Gold Find]], [[Experience]]?)
===Offensive Tab Bonuses===
The bonuses in the Attack Offensive Tab are all confirmedas follows, as of Gamescom September 2013:
'''Attack Tab:'''
* [[Attack Speed]]: +.20% per point, 50 point hard cap. (Maximum of +10% IAS boost.)
* [[Critical hit Chance]]: +.20% per point, 50 point hard cap. (Maximum of +10% Critical hit Chance.)
* [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.)
* [[Cooldown]] reduction. -- : .20% per point, 50 point hard cap. (Maximum of 10010% reduction.) The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding 10% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add.
[[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Attack Tab.]]