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Paragon 2.0

4,399 bytes added, 11:38, 14 September 2013
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[[File:Paragon-points.jpg|thumb|350px|Paragon points in the Core tab.]]
Each paragon level on an account will grant players an unknown number of each character on the account 1 paragon points point to spend on various bonuses and the full amount of points are available to all characters (hardcore and softcore are separate). Read that again; if a player has 50 paragon points to distribute and 6 softcore characters, each one of the 6 gets the full 50 points. The points are not shared between characters; each character gets the full amount. The only differentiation is between [[Hardcore]] and Softcore, since Paragon levels and points are not shared between HC and SC.
The points can be spent on various properties in the four different tabs. Not all of the properties or the size of their bonuses are yet known, and the system remains under development, but key facts have been revealed. [http://diablo.incgamers.com/blog/comments/diablo-3s-paragon-system-2-0-answers-questions]
[[File:Paragon-points-attack-tab.jpg|center|thumb|400px|Paragon points in the Attack Tab.]]
 
 
==Paragon 2.0 and Ladder Seasons==
 
One obvious objection to the Sharagon system is that eventually players will need a great deal of experience to advance another Paragon level, and this would lead to a very static feeling. Many players have suggested some sort of individual character level system along with the account wide Paragon 2.0 system, but Blizzard hasn't said anything on that front. Their solution to the problem seems to be a ladder season system, which will periodically reset paragon levels for players who wish to opt in.
 
Details are not yet finalized, but the design seems to be that a player with say, 134 Paragon levels on their account could choose to create new characters in the new ladder, and those characters would not have access to the pre-existing account Paragon points. Those characters would thus start out at Paragon Level 0, and gain Paragon points rapidly with levels, giving players a feeling of accomplishment and progress. Ladders would run for an unknown amount of time (probably for a few months) and at the end of that time all Paragon level experience earned would be added to the non-ladder Paragon level experience. Thus players would not lose any of their experience or progress for non-ladder characters.
 
Ladders would presumably work as they do in Diablo 2 in terms of giving players a fresh economy, with non-ladder items not transferring over to new characters in the new ladder. Then, when the ladder season ends all the experience and items become non-ladder again and merge together. Andrew Day commented on the ladder system in early September, 2013.[http://diablo.incgamers.com/blog/comments/travis-day-on-paragon-2-0-and-ladders]
 
<blue><font color="#FFFFFF">I bet you start ladder with paragon 0 and your ladder exp is added to your non-ladder exp in the event of a reset. That’s my hope at least.</font><br>
Travis Day: That is currently the plan. Paragon experience will be account but will also be broken out by game play mode. Players who play in Hardcore will have a separate hardcore paragon level from their non hardcore characters.
 
When a season ends all of the paragon experience you have earned will be rolled into the appropriate pool of paragon experience for the account and you will be able to start at 0 again in the new season.
 
This is all still a work in progress and subject to change but that is what we are currently intending. </blue>
 
 
==Hardcore Character Death==
 
One key element of the Paragon 2.0 system is that Hardcore characters apply their gained experience to the account, and thus a character death will still end that character and lose their equipment, but the experience and Paragon Points that character gained will remain after their death. That feature appears to be set in stone by Blizzard.
 
What is not set is how Blizzard will handle the experience earned by HC characters who died prior to the Paragon 2.0 system. Once the system was announced there was much debate[http://diablo.incgamers.com/blog/comments/one-life-live-taking-sting-death] about that issue, with players advocating both sides of the issue. As questions mounted about it, and HC players began to retire their high level characters in order to not risk losing them before Paragon 2.0 came in, [[Travis Day]] posted that Blizzard was leaning towards including the experience from dead HCs when Paragon 2.0 went live.[http://us.battle.net/d3/en/forum/topic/9882180021?page=2#38]
 
<blue>When the Paragon 2.0 system is released our current plan is to take all the experience players have currently accumulated and sum that into a single value, well two values really, HC and non HC. If you have 5 paragon level 100 characters on your account in soft core that we will add that total experience earned into a single value and your soft core paragon level will be equal to whatever that amount of experience translates to into levels.
 
The current plan is to do the same thing with all of your hc characters. We are still discussing what we do with dead vs active characters but I'm leaning towards including experience of dead hc heroes as well.
 
The purpose of the paragon 2.0 system is the reward players who want to invest lots of time as opposed to specific characters. Under that philosophy I don't see any reason to deny hc players experience they previously earned. </blue>