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Diablo 3 console basics

119 bytes added, 02:00, 9 August 2013
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* Camera is zoomed in a little more.
* Enemy wave spawns slightly altered.
* Movement is direct through the joystick thumbstick (as opposed to click and move to).
* [[Evade]] skill included for all characters.
* Loot drops less frequently but is higher quality.
[[File:Evade.jpg|right|thumb|200px|[[Evade]] in action]]
Movement is controlled by the console controllers (as illustrated below). There is no 'point and click' as with the PC but rather users have direct control via the joystick thumbstick so movement is manually directed to the spot you wish the character to move to, taking the character around obstacles, between them and to the destination.
[[File:Nephalem globe.jpg|right|200px|thumb|Nephalem Globe]]
All five classes have access to the same [[skills]] as are available in the PC version, their stats are also the same , however , they have been specially tuned for controller support. <ref>[http://us.battle.net/d3/en/forum/topic/9280998875?page=3#45 Skill control] - CM, Blizzard Entertainment, 15/07/13</ref>
There isn't any cooldown when changing skills.
In the console version of Diablo 3 less junk loot drops to avoid cluttering up the screen. In general, less drops but what does drop will be better quality loot drops as players do not have access to the Auction House to ease character progressionand less inventory access will be needed helping keep gameplay flowing.
Monster density has been tailored to better suit the console. The waves of monsters isnaren't as large as the PC version and there aren't any attacks from off the visible screen. Density will increase however when the difficulty is ramped up in Inferno difficulty ('Medium' and upwards).
Boss fights have also been changed somewhat so they feel like more traditional console boss fights.