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Diablo 3 console basics

1,511 bytes added, 01:08, 5 August 2013
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After months of [[Console|rumors rumours and official non-denials]], on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the Playstation 3 and Playstation 4.<ref>[http://diablo.incgamers.com/blog/comments/official-diablo-3-ps3-and-ps4-announcement Playstation 3 and 4 in Production Press Release] - Blizzard Entertainment, 21/02/13</ref>, <ref name=announced>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-playstation-4/ PaxEast presentation] - Blizzard Entertainment, 21/02/13</ref>.
In June of 2013 the release of the Playstation 3 version together with a version for the Xbox 360 was revealed to be September 3 2013. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-xbox-360-and-ps3-on-september-3rd Release date for Playstation 3 and Xbox 360] - Blizzard Entertainment, 06/06/13</ref>
[[File:Evade.jpg|right|thumb|200px|[[Evade]] in action]]
Movement is controlled by the console controllers. There is no point and click as with the PC but rather users have direct control via the joystick so movement is manually directed to the spot you wish the character to move to, taking the character around obstacles between them and to the destination.
:* Read more about [[Evade]] skill.
 
 
In offline multiplayer, (as all characters share the one screen), if a character disappears from the screen as the other players move off the character will instantly teleport to the rest of the group.
==Items and Loot==
 
 
In the console version of Diablo 3 less junk loot drops to avoid cluttering up the screen. In general better quality loot will drop as players do not have access to the Auction House to ease character progression.
[[File:Quick-equip.jpg|thumb|right|200px|Quick Equip feature]]Items on the ground can be equipped without entering the inventory by using the '''Quick Equip''' feature. Picking up an item will display its details by your heads up displayon-screen UI. It will display the name of the item, an icon indicating the slot it would occupy but most importantly whether it is better than the item you currently have equipped by way of up to a maximum of 3 green arrows (1 being slightly better and 3 being significantly better) in three criteria. To indicate an inferior item the arrows will be red down arrows and an item neither better or worse will display minus lines. From here you can either equip or drop it on the ground for someone else to pick up.
Using the D-Pad you can scroll through the last few items picked up in this way too.
==User Interface==
 
[[File:Onscreen-user-interface-consoles.jpg|right|thumb|200px|On-screen UI]]
 
The user interfaces have been remodelled so they work intuitively with the consoles' controller.
 
 
The on-screen user interface is a simpler, more condensed version of the PC version. There is no health orb, that is replaced by a simple bar under which sits the level up gauge and the character's level. Above or below that sits the skills currently equipped and the potions button, all of which are overlaid with the key needed to access. Next to that is the resource globe. It contains all the basic information needed but takes up much less space than the PC version.
 
[[File:Playstation-inventory.jpg|right|thumb|200px|Console Inventory]]
[[File:Playstation-skills.jpg|right|thumb|200px|Skill Interface]]
The user interface has been remodelled so it works intuitively with the consoles' controller.
In offline multiplayer players The character's inventory is automatically organised by item slots as opposed to one large bag as is the case with the PC version. Items are grouped so highlighting the slot on the radial menu on the left will display items in the inventory that can be equipped there. Selecting one of the items will need to take compare it in turns to access their various user interfaces the currently equipped item that is displayed on the right of that. The new item can be equipped from there or you can carry on looking through the items available for that slot.  The '''Quick Equip''' (as detailed above) enables players to compare and equip items they open 've recently picked up without opening the full screeninventory which, in offline multiplayer games, interrupts gameplay.
The character inventory Skills interface is organised by item slots. Highlighting the same arrangement with a radial slot selection area on the radial menu left and on the left will display items in your inventory that can be equipped thereright details of the skills available. Selecting one of This area looks pretty much the same as the items will compare PC version although it to only displays the currently equipped item that is displayed on the right of thatsimplified skill information.
The Skills In offline multiplayer players will need to take it in turns to access their various user interfaces as they open full screen and so only one interface is the same arrangement with can be viewed at a radial slot selection portion on the left and on the right details of the skills available and this portion looks pretty much the same as the PC version although it only shows the simplified skill informationtime.