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Player versus Player

528 bytes added, 07:42, 11 July 2013
Areas within the Scorched Chapel
===Graveyard===
The Graveyard is the area in the chapel that has the most objectsin the chapel. It is filled with tombstones when the game starts and the fights begin. Once the tombstones are broken, the area is mostly clear to the West of the mausoleum while statues reside in the area East of the mausoleum. It is possible to teleport over to the Island from the graveyard while using a wizard. The statues, trees, and mausoleum provide shielding from enemy attacks. The bushes have irregular surfaces that can complicate movement. Careful redirection is required if a player gets stuck on a bush or other irregular surface. Irregular object are not represented by their visual image; for example, half of a bush could stop a player's movement while a player can pass through the other half unimpeded. The Eastern street light can reveal cloaked enemies.  ===Blacksmith===There is a small anvil in the center of the main building. There is a square enclosure with openings to the Northwest. The walls in this enclosure can stop player movement, but not attacks. It is possible to teleport to the Island from the Blacksmith with a wizard, however, it is more difficult to do so. There are walls that narrow going from North to South which resembles a funnel. At the end of the funnel, there is a street light with walls surrounding it to the North. It is common for players to get stuck on this light
==History of PvP in Diablo III==
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