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Escape Skills

341 bytes added, 05:02, 28 June 2013
Wizard
* [[Teleport]] ([http://diablonut.incgamers.com/skill/wizard/teleport db]): Teleport breaks out of Jailer and passes over Waller walls, but thanks to the long cooldown it's best used for emergency escapes rather than speedy movement. The [[Wormhole]] ([http://diablonut.incgamers.com/skill/wizard/teleport#wormhole db])rune effect is the best for movement, as it allows multiple quick casts of Teleport before the cooldown kicks in.
 
* [[Unstable Anomaly]] ([http://diablonut.incgamers.com/skill/wizard/unstable-anomaly db]): Unstable Anomaly is the only Wizard Passive skill to incorporate an escape mechanism. It is used primarily by [[Hardcore]] players, and provides an automatic heal and a monster knockback attack when the Wizard drops below 30% of maximum life.
 
===Movement Skills===
Alone amongst the characters in Diablo 3, the Wizard does not have any true movement skills. Teleport exists, but with the long [[cooldown ]] it's more of an emergency escape skill than a tool to pass rapidly across the battlefield. The lack of Wizard faster movement options is one of the main complaints by Wizard fans, who feel [[gimped]] by their slow foot speed when it comes to [[farming]].
* [[Storm Armor]]: [[Scramble]] ([http://diablonut.incgamers.com/skill/wizard/storm-armor#scramble db]). This skill triggers a 25% movement speed buff for 3 seconds, but only after being hit by an attack.