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Sokahr the Keywarden

2,387 bytes added, 10:37, 31 May 2013
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[[File:Sokahr-the-keywarden1.jpg|thumb|400px|Sokarh spins and sparks.]]
Sokahr the Keywarden is a Unique boss [[Dune Dervish]] Elite monster added in [[Patch v1.0.5]]. This monster can be found somewhere randomly-located in the [[Dahlgur Oasis]] level in Act Two. On , on Inferno difficulty . Sokahr has a chance to drop the [[Key of Hate]], an item required for the [[Infernal Machine]] end game event. Prior to v1.08 Sokahr and the other keywardens could be found on any difficulty level, though they only dropped keys on Inferno. In v1.08 and later the keywardens only appear on Inferno. Sokahr always has [[Vortex]] and [[Missile Dampening]] as his [[Elite Affix]], which gives him some resistance to ranged attackers, as well as making him easier to spot from a distance.  ==Key Drop Odds== The first stage in unlocking the Infernal Machine players have to gather 3 keys and a plan from all four acts by killing the Key Wardens. (An even longer and more involved process than Diablo 2′s {{iw|Pandemonium_Event Pandemonium Event}}.) The Keywardens appear in their designated areas only on Inferno difficulty. (They were found on all difficulties prior to v1.08.) If a player has 5 stacks of [[Nephalem Valor]] the keywardens '''''may''''' drop a key. The only way to increase the odds of a key dropping is to increase the level of [[Monster Power]]. <ref>[http://blues.incgamers.com/Posts/10/1/40/819/188318/mf--infernal-machine-keys#postId_504786 Drop rate at MP0] - Blizzard CM, 17/10/12</ref> <ref>[http://blues.incgamers.com/Posts/10/1/40/819/188833/act-3-key-warden-drop-rate-unbalanced Innate drop rates equal] - Blizzard CM, 22/10/12</ref>  Key drop odds per Monster Power level: * Monster Power 0: 5% * Monster Power 1: 10% * Monster Power 2: 20% * Monster Power 3: 30% * Monster Power 4: 40% * Monster Power 5: 50% * Monster Power 6: 60% * Monster Power 7: 70% * Monster Power 8: 80% * Monster Power 9: 90% * Monster Power 10: 100%  [[Magic Find]] does not increase the chances of the keys dropping.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/188318/mf--infernal-machine-keys#postId_504786 Magic Find effects] - Blizzard CM, 17/10/12</ref> though it does affect the other items the Keywardens drop, and they can be an excellent source of Rares or Legendaries. The four keywardens and the planwarden are: * The [[Key of Destruction]] will drop from [[Odeg the Keywarden]] in Act I - Fields of Misery* The [[Key of Hate]] will drop from [[Sokahr the Keywarden]] in Act II - Dahlgur Oasis* The [[Key of Terror]] will drop from [[Xah'Rith the Keywarden]] in Act III - Stonefort* The Blacksmithing Plans and random keys will drop from [[Nekarat the Keywarden]] in    ==Properties==
<mob>Sokahr the Keywarden</mob>
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