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* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}
"Barbarian " can also refer to the ancient people:race of humans living in the northern lands of Sanctuary.
* [[Children of Bul-Kathos]]
* [[Barbarian cities]]
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]
==Barbarian Active Skills==
The following is a quick list of barbarian skills. See the [[Barbarian skills]] page for a more thorough summary, or any of the individual skills pages for full information.
===Fury GeneratorGenerators===
These skills build Fury for the Barbarian. At low levels characters must bang away with these basic abilities in order to build up Fury, which is expended by more powerful attacks. At high levels much Fury gain comes from equipment or [[proc]]s, largely from [[critical hit]]s, and actually using Fury Generators is less important.
* [[Bash]] - Melee attack with bonus damage and a chance of [[knockback]].
===Fury SpenderSpenders===
These skills expend Fury for attacks that are (generally) more powerful or versatile than Fury Generators.
* [[Threatening Shout]] - A [[shout]] that debuffs the enemies around the [[Barbarian]], reducing damage done by enemies for a short duration.
===SituationalSkills===
These skills generally cost Fury to use, but rather than functioning as direct attacks, they are [[buff]]s, [[debuff]]s, defensive abilities, [[panic button]]s, or other helpful talents.
* [[Ignore Pain]] - The [[Barbarian]] reduces damage taken for a short time period.
==Barbarian Passive Skills==
All classes in Diablo 3 can choose from 3 passive skills (enabled at level 10, 20, and 30). The Barbarian's passive skills are very powerful with a number of them focused on increased damage, much to the envy of other classes with passives that add little or no [[DPS]].
This is a very quick listing. See the [[Barbarian passives]] article for more details, or click on any of the individual passive skills for full stats and info.
* [[Bloodthirst]] - Causes the [[Barbarian]] to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
* [[Weapons Master]] - Provides a bonus based on weapon type.
* [[Inspiring Presence]] - doubles the length of the [[Barbarian]]'s [[shouts]] and regenerates Life.
* [[Berserker Rage]] - Increases the [[Barbarian]]'s damage when he is full of [[Fury]].
* [[Animosity]] - Increases [[Fury]] generation and maximum [[Fury]].
* [[Tough as Nails]] - Increases the [[Barbarian]]'s armor and thorns damage.
* [[No Escape]] - Increases the damage of [[Ancient Spear]] and [[Weapon Throw]], and provides [[buff]]s for both.
* [[Relentless]] - Reduces damage taken and eliminates [[Fury]] cost when the [[Barbarian]] is badly injured.
* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.
===Barbarian Traits===
[[File:Barb-male-story.jpg|thumb|400px|Barbarian story changes?]]
The male Barbarian was initially-planned as a returning character. Literally, the D3 barbarian was the same individual as the D2 barbarian, returning to fight evil twenty years later. Jay Wilson spoke of this during the [[WWI 2008]] panel [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]]: <blue>This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard. With the Barbarian, we had to updating a classic. The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.</blue> This story innovation proved problematic during development, as it would have required entirely different dialogues and plot/quest structures for just the male Barbarian and no other characters. (For instance, how would the male Barbarian have spoken to [[Tyrael]]? Or reacted to having to face Diablo again, twenty years after defeating him previously? For these reasons, the idea of the male Barbarian being the same individual from Diablo 2 was brought into doubt in November 2010scrapped during development, as [[Bashiok ]] reportedin late 2010.[http://diablo.incgamers.com/blog/comments/male-barbarian-aged-experienced-no-more/]
<blue>There were talks shortly after BlizzCon about this and I believe the idea to give the male barbarian a unique story as compared to the female gender is now in question. It’s very likely to be simplified, the male barbarian would not be unique, and would no longer be spelled out as the barbarian from Diablo II.</blue>
===Female Barbarian's BackStory===
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]
==Development==
===Character Model Evolution===
The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive "new faces" during development. This was confirmed by a new , prettier/softer female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]
::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.