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Barbarian

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The One of the first two classes introduced with Diablo 3, the '''Barbarian''' is a powerful [[melee]] class that uses [[fury]] as a [[resource pool]]. See a full listing The Barbarian is the only one of the first five characters to use [[Barbarian Skills|Barbarian's skillsstrength]]. This was the first class revealed June 2008 at for a [[WWI 2008|Blizzard's World Wide Invitationalmainstat]] in Paris, where they also announced and has consistently ranked as one of (or the) most popular class during the development first year of Diablo III3. * [[Barbarian skills]]
This class The Barbarian was also present in [[Diablo I]] and [[Diablo II]]:
* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}
"Barbarian " can also refer to the ancient people:race of humans living in the northern lands of Sanctuary.
* [[Children of Bul-Kathos]]
* [[Barbarian cities]]
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]
From Barbarians are the only playable class that returns from Diablo 2. Necromancers are seen as NPCs and Paladins are mentioned, but the [[Monk]], [[WWI 2008Demon Hunter]] panel , [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens Wizard]], and [[Witch Doctor]] are technically new classes, though some of them fairly obviously fill the same archetypal style roles. (Wizards differ only slightly from Sorceresses in Diablo]]:2.)
<blue>This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his From [[armorJay Wilson]] has points on which he could impale himself[http://www.ausgamers. Itcom/features/read/2662371] in 2008, speaking about the Barbarian's extra protection for concept. <blue>The barbarian is the harsh environmentonly returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it's also dangerous to himessentially ended up turning into a barbarian. The day We sort of got to day life characters lead in this world is very hard. With the Barbarian, point where we went – because we actually had to updating a classic. The Barbarian was exciting different name for us to work on -him originally - I think were going to take a classic char we all love to play call it this other name and bring him back everyone else is just going to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during call it the events of Diablo II that would have killed most peoplebarbarian, but he's still around. In D3 so maybe we aged him, grayed his hair, gave him some scars. We think those elements help sell should just call it the story visuallybarbarian. Signs of age, how he wears his armor. All that helps us tell the story visually.</blue>
From [[Jay Wilson]] [http://wwwOne of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences.ausgamersI know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the Necromancer, he's my favorite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.com/features/read</2662371]:blue>
<blue>The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian. One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the necromancer, he's my favourite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.</blue>
==Barbarian Active Skills==
At first, barbarians During early development all classes had their skills sorted into 3 [[skill trees: ]], much as we saw in Diablo 2. The Barbarian's were [[Battlemaster_Skill_Tree|Battlemaster]], [[Berserker_Skill_Tree|Berserker]], and [[Juggernaut_Skill_Tree|Juggernaut]]. The skills ([[skillspassive]] and [[active) in each and the arrangement of the skill tree]] systems were revised in 2010trees evolved during development, until ultimately the entire concept was scrapped. Active skills were pooled into one list. At [[BlizzCon 2010]] Blizzard revealed a new system with [[In the final game all passive skills]] moved to [[traits]]. At the [[July 2011 Press Event]] [[traits]] had been changed back to [[passive are sorted separately from actives, and there are no more "trees," just skills]]and rune effect that become available at various levels from 1-60.
The following is a quick list of barbarian skills. See the [[Barbarian skills]] page for a more thorough summary, or any of the individual skills pages for full information.
===Fury GeneratorGenerators===
These skills build Fury for the Barbarian. At low levels characters must bang away with these basic abilities in order to build up Fury, which is expended by more powerful attacks. At high levels much Fury gain comes from equipment or [[proc]]s, largely from [[critical hit]]s, and actually using Fury Generators is less important.
* [[Bash]] - Melee attack with bonus damage and a chance of [[knockback]].
===Fury SpenderSpenders===
These skills expend Fury for attacks that are (generally) more powerful or versatile than Fury Generators.
* [[Threatening Shout]] - A [[shout]] that debuffs the enemies around the [[Barbarian]], reducing damage done by enemies for a short duration.
===SituationalSkills===
These skills generally cost Fury to use, but rather than functioning as direct attacks, they are [[buff]]s, [[debuff]]s, defensive abilities, [[panic button]]s, or other helpful talents.
* [[Ignore Pain]] - The [[Barbarian]] reduces damage taken for a short time period.
==Barbarian Passive Skills==
All classes in Diablo 3 can choose from 3 passive skills (enabled at level 10, 20, and 30). The Barbarian's passive skills are very powerful with a number of them focused on increased damage, much to the envy of other classes with passives that add little or no [[DPS]].
This is a very quick listing. See the [[Barbarian passives]] article for more details, or click on any of the individual passive skills for full stats and info.
 
* [[Bloodthirst]] - Causes the [[Barbarian]] to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
* [[Weapons Master]] - Provides a bonus based on weapon type.
* [[Inspiring Presence]] - doubles the length of the [[Barbarian]]'s [[shouts]] and regenerates Life.
 
 
* [[Berserker Rage]] - Increases the [[Barbarian]]'s damage when he is full of [[Fury]].
* [[Animosity]] - Increases [[Fury]] generation and maximum [[Fury]].
* [[Tough as Nails]] - Increases the [[Barbarian]]'s armor and thorns damage.
* [[No Escape]] - Increases the damage of [[Ancient Spear]] and [[Weapon Throw]], and provides [[buff]]s for both.
 
 
* [[Relentless]] - Reduces damage taken and eliminates [[Fury]] cost when the [[Barbarian]] is badly injured.
* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.
===Barbarian Traits===
Many [[traits]] Traits were preserved as [[passive skills]]during early development. Many of them were directly transformed into Passives, but a lot them others were droppedentirely. Traits had trait points, from 1-5 points that would improve their effect, but this sort of point system was entirely removed from Diablo 3 during development. * See the [[Barbarian traits]] page for full info on what the traits system looked like.
[[File:Barb-male-story.jpg|thumb|400px|Barbarian story changes?]]
The male Barbarian was initially-planned as a returning character. Literally, the D3 barbarian was the same individual as the D2 barbarian, returning to fight evil twenty years later. Jay Wilson spoke of this during the [[WWI 2008]] panel [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]]: <blue>This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard. With the Barbarian, we had to updating a classic.  The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.</blue>  This story innovation proved problematic during development, as it would have required entirely different dialogues and plot/quest structures for just the male Barbarian and no other characters. (For instance, how would the male Barbarian have spoken to [[Tyrael]]? Or reacted to having to face Diablo again, twenty years after defeating him previously? For these reasons, the idea of the male Barbarian being the same individual from Diablo 2 was brought into doubt in November 2010scrapped during development, as [[Bashiok ]] reportedin late 2010.[http://diablo.incgamers.com/blog/comments/male-barbarian-aged-experienced-no-more/]
<blue>There were talks shortly after BlizzCon about this and I believe the idea to give the male barbarian a unique story as compared to the female gender is now in question. It’s very likely to be simplified, the male barbarian would not be unique, and would no longer be spelled out as the barbarian from Diablo II.</blue>
===Female Barbarian's BackStory===
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]
Nothing is known about Unlike her male counterpart, the female Barbarian's in-game character/plot storyhad no backstory during early development. She appears to be much younger than In the male; from the images we've seen final game she seems to be somewhere in the same age range as most of is much like the other heroes. Thus her character would have no foreknowledge of events from twenty years ago, males and would be discovering events as they unfolded, like all females of the other characters. (Save the male Barbarianclasses, potentiallyjust a youngish hero out to battle evil.)
==Development==
The Along with the Witch Doctor, the Barbarian was unveiled as the first ever Diablo III class at [[WWI 2008]] in Paris, and has gone through a number of small changes since then. Some skills have The character details changed name since greatly during the revealyears of development after that point and before release, but the basic style and look of the skill tree has changed drastically from the [[BlizzCon 2008]] demo in October until May 2009. See more on the [[Berserker Skill Tree]]character remained constant.
===Character Model Evolution===
The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive "new faces" during development. This was confirmed by a new , prettier/softer female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]
::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.